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Consumer brand choice in the metaverse

Exploring personal and social factors

Bibliographic Data

ID21402186
AuthorsAline Simonetti (0000-0001-9433-3479, Universitat de València), Enrique Bigné (0000-0002-6529-7605, Universitat de València, corresponding author), Luis Fernando Rico Navas (Mind)
Year2025
Volume213
Pages124033
Publication date2025-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueTechnological Forecasting and Social Change (JOURNAL)
Journal identifiersISSN: 0040-1625 • E-ISSN: 1873-5509
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.techfore.2025.124033
OpenAlexW4407185961
LanguageEN
Citations received5
References cited67

Brands increasingly consider the metaverse a promising touchpoint for customer-brand interactions. This study investigates consumers' willingness to pay for brands in the metaverse when a default-free option exists. It examines how social contexts influence these decisions. Additionally, we assess the similarities between virtual and real-life purchase decisions. We apply the theoretical lenses of psychological motives, including self-identity, group identity, and status, alongside the theory of consumption values to identify drivers of branded purchase decisions. In a cross-cultural survey experiment, participants were asked to choose a phone for their avatars, encountering branded and free-of-charge options. We manipulated the social context (friends or strangers) and recorded preferences for real-life consumption. Results show that most consumers allocate their virtual budget to acquire a branded phone rather than take the free option, regardless of social company. The selected brand often mirrors the brand owned in real life and mostly reflects the brand that best represents the consumer. Status-seeking behavior increases branded-product choices, while group identity motivates choosing a brand that represents the consumer. This study advances the understanding of consumer purchase behavior in the metaverse as an omnipresent virtual extension of real life by highlighting psychological and value-driven mechanisms underlying virtual brand decisions. • Consumers are willing to pay for virtual branded products in the metaverse. • The presence of others, avatars, does not change the willingness to pay pattern • Real life possession affects brand choice in the metaverse. • Status-seeking is related to choosing a branded virtual product

Advertising · Business · Consumer behaviour · Social science · Social worlds · Sociology · Consumer Behavior in Brand Consumption and Identification · Consumer Retail Behavior Studies · Diverse Topics in Contemporary Research · Marketing

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Unique citing works5
Citations per year5
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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