Perceived parental rejection and gaming disorder among adolescents
The mediating role of subjective stress and depressive symptoms
Bibliographic Data
| ID | 21452825 |
|---|---|
| Authors | Renata Glavak Tkalić (0000-0002-5749-0624, Institute of Social Sciences, corresponding author), Renata Glavak-Tkalić (Ivo Pilar Institute of Social Sciences), Josip Razum (0000-0002-2633-3271, Ivo Pilar Institute of Social Sciences), Goran Milas (0000-0002-7202-3338, Ivo Pilar Institute of Social Sciences) |
| Year | 2025 |
| Volume | 44 |
| Issue | 7 |
| Pages | 1446-1456 |
| Publication date | 2025-04-21 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2024.2359043 |
| OpenAlex | W4399041294 |
| Language | EN |
| Citations received | 2 |
| References cited | 75 |
Previous research suggests that both stress and depression, as well as parental rejection, are important factors in the development of gaming disorder (GD), but no studies so far have proposed a pathway leading from parental rejection via depression and stress to GD. The study aimed to examine the relationship between GD and perceived parental rejection, stress, and depressive symptoms, and to test the moderating effects of sex on these relationships. Data were collected among 1239 adolescents, with an average age of M = 16.77 (SD = .70), 50.3% of whom were females. 1.9% of adolescents met the criteria for GD (2.4% of boys and 1.4% of girls). Higher perceived parental rejection and higher levels of stress and depression were related to more GD symptoms, among male and female adolescents alike. Perceived parental rejection had no direct effect on GD. Only the indirect effects of parental rejection via depression on GD were significant. Research suggests that adolescents who report higher levels of parental rejection are more susceptible to depression and more likely to use gaming as a coping mechanism
Anxiety · Depressive symptoms · Developmental psychology · Psychiatry · Stress (linguistics) · Child Development and Digital Technology · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Psychology
Self-Determination Theory
Diagnostic and Statistical Manual of Mental Disorders
Expert appraisal of criteria for assessing gaming disorder
Sex Differences in Adolescent Depression
Videogames for Emotion Regulation
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults
Gender Differences in Depression
Internet gaming disorder in children and adolescents
Understanding adolescence as a period of social–affective engagement and goal flexibility
Depressive symptoms and depression in individuals with internet gaming disorder
Stressors and child and adolescent psychopathology
Family factors in adolescent problematic Internet gaming
Prevalence of gaming disorder
Prevalence of internet gaming disorder in adolescents
Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being
Why Psychologists Should by Default Use Welch’s t-test Instead of Student’s t-test
Global prevalence of depression and elevated depressive symptoms among adolescents
Adolescence and mental health
Depression in adolescence
Coping and emotion regulation from childhood to early adulthood
The Relationship Between Parenting and Delinquency
Causal Relationship Between Stressful Life Events and the Onset of Major Depression
Stress and Depression
High Involvement Versus Pathological Involvement in Video Games
Stress, appraisal, and coping
Ensuring Positiveness of the Scaled Difference Chi-square Test Statistic
The age of adolescence
The PHQ-9
The Interaction of Person-Affect-Cognition-Execution (I-Pace) model for addictive behaviors
Parental behaviors associated with internet gaming disorder in children and adolescents
Understanding highly engaged adolescent gamers
Introduction to Interpersonal Acceptance-Rejection Theory (Ipartheory) and Evidence
The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming
Anxiety, Depression, and Stress Are Associated With Internet Gaming Disorder During Covid-19
The Impact of Parental and Peer Attachment on Gaming Addiction among Out-of-School Adolescents in South Korea
Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults
Features of Parent-Child Relationships in Adolescents with Internet Gaming Disorder
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework
A Stress-Coping Model of Problem Online Video Game Use
How Does Family Dysfunction Influence Internet Gaming Disorder? Testing a Moderated Serial Mediation Model Among Chinese Adolescents
Parental Rejection, Resilience, and Health-risk Behavior in Emerging Adults
Beyond storm and stress
Video gaming in adolescence
Developmental pathways from parental rejection to adolescent internet gaming disorder
Adolescent storm and stress, reconsidered
Emerging adulthood
The benefits of playing video games
Coping with stress during childhood and adolescence
A power primer
Pancultural Associations Between Perceived Parental Acceptance and Psychological Adjustment of Children and Adults
| Citations per year | 2 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |