Curricular Integration of Virtual Reality in Nursing Education
Bibliographic Data
| ID | 21456084 |
|---|---|
| Authors | Kristen M Brown (0000-0002-9955-0568, Johns Hopkins University), Sandra M Swoboda (0000-0002-0172-572X), Gregory E Gilbert (0000-0003-0879-5496), Catherine Horvath (0000-0002-1534-6296), Nancy Sullivan (0000-0003-1244-4074) |
| Year | 2023 |
| Volume | 62 |
| Issue | 6 |
| Pages | 364-373 |
| Publication date | 2023-06-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Nursing Education (JOURNAL) |
| Journal identifiers | ISSN: 0148-4834 • E-ISSN: 1938-2421 |
| Publisher | SLACK, Inc (PUBLISHER) |
| DOI | 10.3928/01484834-20230110-01 |
| PMID | 36701128 |
| OpenAlex | W4318168641 |
| Language | EN |
| Citations received | 3 |
| References cited | 26 |
Aim: The purpose of this article was to evaluate the ability of an interactive virtual reality (VR) platform guided by standards of best practice to provide an effective immersive learning environment. We specifically evaluated usability of the platform and learners' perceptions of the experience. Background: A variety of strategies are needed to train a highly competent nursing workforce. Methods: We conducted a quantitative cross-sectional study to evaluate the VR experience using the System Usability Scale (SUS) ® and the Simulation Effectiveness Tool-Modified (SET-M). Results: Post-simulation evaluations were completed by 127 prelicensure and 28 advanced practice students. On the SUS scale, students found the overall VR system easy to navigate, and on the SET-M, they rated the VR experience positively. Conclusion: Immersive technology such as VR with a defined curriculum and facilitated debriefing can be valuable for student learning and may ultimately effect patient care. [ J Nurs Educ . 2023;62(6):364–373.]
Curriculum · Debriefing · Human–computer interaction · Medical education · Pedagogy · Scale (ratio) · Set (abstract data type) · Usability · Variety (cybernetics) · Virtual reality · Workforce · Artificial Intelligence · Computer Science · Innovations in Medical Education · Medicine · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts
Deliberate Practice and Acquisition of Expert Performance
An Empirical Evaluation of the System Usability Scale
Promoting Excellence and Reflective Learning in Simulation (PEARLS)
The System Usability Scale
A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |