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A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students

Bibliographic Data

ID21629814
AuthorsKaren R Breitkreuz (Texas Christian University, TX, USA), Karen Breitkreuz (0000-0002-4404-3446, Boise State University, corresponding author), Suzan Kardong-Edgren (0000-0002-5794-4075, Center for Medical Simulation, MA, USA), Gregory E Gilbert (0000-0003-0879-5496, SigmaStat Consulting©, LLC., SC, USA), Connie DeBlieck (New Mexico State University, NM, USA), Mariam Maske (New Mexico State University, NM, USA), Christy Hallock (0000-0002-1264-3893, Oklahoma Christian University, OK, USA), Susan Lanzara (Mansfield University, PA, USA), Kathryn Parrish (0000-0001-9487-8890, University of North Georgia, GA, USA), Kelly Rossler (Baylor University, TX, USA), Kelly L Rossler (0000-0003-3964-4535, Baylor University), Carman Turkelson (0000-0001-9106-3522, University of Michigan Flint, MI, USA), Anthony Ellertson (Boise State University, ID, USA), Kimberly N Brown (Boise State University, ID, USA), Taylor Swetavage (Boise State University, ID, USA), Michael Werb (Robert Morris University, PA, USA), Elizabeth G Kuchler (New Mexico State University, NM, USA), Elizabeth Kuchler (New Mexico State University), Lori S Saiki (0000-0003-1291-5630, New Mexico State University, NM, USA), Shelly R Noe (0000-0002-8257-8265, New Mexico State University, NM, USA)
Year2021
Volume52
Issue2
Pages169-184
Publication date2021-04-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1046878120954891
OpenAlexW3088147463
LanguageEN
Citations received2
References cited17

A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conducted to understand user needs in regards to this game

Cognition · Human–computer interaction · Instructional simulation · Psychomotor learning · System usability scale · Usability · Virtual reality · Web usability · Computer Science · Healthcare Education and Workforce Issues · Medicine · Nursing · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts

  • Understanding and predicting customers’ intentions to use smartphone-based online games

    Open Access•Muhammad Sabbir Rahman, Surajit Bag et al.•Computers in Human Behavior•2024

  • Curricular Integration of Virtual Reality in Nursing Education

    Kristen M Brown, Sandra M Swoboda et al.•Journal of Nursing Education•2023

  • Moving to a World Beyond “ p < 0.05”

    Open Access•Ronald L Wasserstein, Ron Wasserstein et al.•The American Statistician•2019

  • Presence and Cybersickness in Virtual Reality Are Negatively Related

    Open Access•Séamas Weech, Sophie Kenny et al.•Frontiers in Psychology•2019

  • X. On the criterion that a given system of deviations from the probable in the case of a correlated system of variables is such that it can be reasonably supposed to have arisen from random sampling

    Karl Pearson•The London, Edinburgh, and Dublin…•1900

  • Digital Natives, Digital Immigrants Part 1

    Marc Prensky•On the Horizon The International…•2001

Citations per year0.67
Citation span2023 - 2024 (2)
Highly citedNo

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