A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students
Bibliographic Data
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conducted to understand user needs in regards to this game
Cognition · Human–computer interaction · Instructional simulation · Psychomotor learning · System usability scale · Usability · Virtual reality · Web usability · Computer Science · Healthcare Education and Workforce Issues · Medicine · Nursing · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts
Moving to a World Beyond “ p < 0.05”
Presence and Cybersickness in Virtual Reality Are Negatively Related
X. On the criterion that a given system of deviations from the probable in the case of a correlated system of variables is such that it can be reasonably supposed to have arisen from random sampling
Digital Natives, Digital Immigrants Part 1
| Citations per year | 0.67 |
|---|---|
| Citation span | 2023 - 2024 (2) |
| Highly cited | No |