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Older adults embrace design thinking

A feasibility study on blended learning formats

Bibliographic Data

ID21537494
AuthorsKathrin Inerle (0009-0001-5183-4238, University of Zurich, corresponding author), Sina Berger (0009-0002-2476-7882, Zurich University of Applied Sciences), Miriam Wallimann (0000-0002-0238-7187, University of Zurich), Zeynep Erden Özkol (0000-0003-2945-3890, Zurich University of Applied Sciences), Burcu Demiray (0000-0001-9933-6003, University of Zurich)
Year2025
Pages1-17
Publication date2025-08-11
Open AccessYes
TypeARTICLE
VenueEducational Gerontology (JOURNAL)
Journal identifiersISSN: 0360-1277 • E-ISSN: 1521-0472
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/03601277.2025.2543921
OpenAlexW4413220415
LanguageEN
References cited32

Teaching design thinking methods is widely embraced in corporate settings to foster innovation, problem solving and entrepreneurial skills, but its impacts with older learners remain unexplored. This feasibility study offers a blended learning course on design thinking originally developed for businesses to older adults. It examines older learners’ learning experiences, skill acquisition, application to real-life projects, demands for individualization and improvement of the learning format. Five older learners (Mage = 64, one woman) participated in a 3-month blended learning course on design thinking. The course combined asynchronous e-learning with synchronous online and on-site group collaboration to develop and implement innovative project ideas. Semi-structured interviews conducted before, during, and after the course captured participants’ motivations, challenges, needs, and experiences. Qualitative data analyses identified key themes in participants’ learning journey. Participants actively engaged with innovation-related topics, showing strong preferences for applied, active and collaborative learning. While e-learning was valued for acquiring theoretical knowledge, participants preferred on-site sessions for applying concepts and tackling real-world projects. Their motivation stemmed from a desire to make a social impact through real-life projects. Challenges such as time constraints and the need for individualized support highlight areas for improving future educational programs. The findings indicate the potential of lifelong learning initiatives integrating innovative methods such as design thinking and practical application for older learners. These learning initiatives do not only enhance learning experiences, but also foster entrepreneurial skills and contribute to a positive societal impact of older learners

Blended Learning · Critical thinking · Educational technology · Mathematics education · Medical education · Multimedia · Pedagogy · Computer Science · Design Education and Practice · Medicine · Persona Design and Applications · Psychology · Technology Use by Older Adults

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