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Videogames and guns in adolescents

T ests of a bipartite theory

Bibliographic Data

ID21562765
AuthorsOfir Turel (0000-0002-6374-6382, Fullerton College, corresponding author)
Year2020
Volume109
Pages106355
Publication date2020-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2020.106355
PMID32372846
OpenAlexW3014013746
LanguageEN
Citations received6
References cited55

Criminology · Medical emergency · Moral panic · Multimedia · Poison control · Theory of mind · Video game · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Computer Science · Media Influence and Health · Psychology · Social Psychology

  • The Onset of Menstruation and Social Networking Site Use in Adolescent Girls

    Open Access•Chenyu Lv, Ofir Turel et al.•International Journal of…•2021

  • Social reaction to a case of parricide in Spain. A study based on Twitter interaction

    Open Access•José-Abdón Palma-Durán, Raúl Ruiz-Callado•Revista Criminalidad•2024

  • How Parental Mediation and Parental Phubbing Affect Preschool Children’s Screen Media Use

    Open Access•Jia Wang, Ru‐de Liu et al.•Cyberpsychology Behavior and…•2024

  • Can hedonic technology use drive sexism in youth? Reconsidering the cultivation and objectification perspectives

    Ofir Turel•Behaviour and Information…•2024

  • Potential treatments of technology addiction

    Open Access•Weihong Ning, Ofir Turel et al.•Internet Research•2024

  • Asociación entre el tiempo de uso de videojuegos y la tendencia a la agresividad en estudiantes universitarios de Bogotá D. C

    Open Access•Jesús Armando Fajardo-Santamaría, Ana Cristina Santana-Espitia et al.•Revista Colombiana de Educación•2022

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  • Violent Video Games and Hostile Expectations

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  • Violence, Abuse, and Crime Exposure in a National Sample of Children and Youth

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  • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance

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  • Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance

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  • Perceived Ease of Access and Age Attenuate the Association Between Marijuana Ad Exposure and Marijuana Use in Adolescents

    Open Access•Ofir Turel•Health Education & Behavior•2020

  • Violent video game play, gender, and trait aggression influence subjective fighting ability, perceptions of men's toughness, and anger facial recognition

    Open Access•Thomas F Denson, Barnaby James Wyld Dixson et al.•Computers in Human Behavior•2020

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  • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries

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  • Violent video games and real-world violence

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  • The virtual census

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  • Gaming at a LAN event

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  • How male young adults construe their playing style in violent video games

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  • Factors underlying male and female use of violent video games

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  • Parental mediation of teenagers’ video game playing

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  • Cross‐sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children

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  • Media coverage and firearm acquisition in the aftermath of a mass shooting

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Unique citing works6
Citations per year1,2
Citation span2021 - 2024 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

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