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Journey from light viewer to heavy viewer when you get engaged in OTT

A Hidden Markov Model approach

Bibliographic Data

ID21582675
AuthorsDongnyok Shim (0000-0003-1406-9984, Konkuk University, corresponding author)
Year2025
Volume37
Issue4
Pages185-205
Publication date2025-10-02
Open AccessNo
TypeARTICLE
VenueJournal of Media Economics (JOURNAL)
Journal identifiersISSN: 0899-7764 • E-ISSN: 1532-7736
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/08997764.2025.2535329
OpenAlexW4412592885
LanguageEN
References cited42

This study examines the dynamic journey of Over-The-Top (OTT) users as they transfer from light to heavy viewers, employing a Hidden Markov Model (HMM) approach to capture the evolving nature of viewer engagement. Unlike previous static analyses, we model the consumer learning process through which viewers discover their utility of OTT services and adjust their time allocation decisions. Analysis of three-year panel data from the Korean Media Panel survey reveals three distinct engagement states – light, moderate, and heavy viewers – with substantial transition probabilities between states. Service preferences (Netflix, YouTube, local OTT) and infrastructure factors (unlimited data plans, tablet ownership) significantly influence state transitions, while socio-demographic characteristics and motivational innovativeness dimensions affect viewing time differently across engagement states. Netflix preference shows stronger association with transitions to higher engagement states, while YouTube demonstrates better retention of heavy viewers. Age consistently predicts viewing time, while income and innovativeness dimensions exhibit complex patterns that vary between weekday and weekend viewing, reflecting different opportunity costs. These findings contribute to understanding the state-dependent nature of OTT consumption and provide implications for content strategy, platform competition, and customer retention in the evolving OTT market

Advertising · Art · Business · Machine learning · Markov chain · Computer Science · Consumer Market Behavior and Pricing · Consumer Retail Behavior Studies · Technology Adoption and User Behaviour · Artificial Intelligence

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