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The role of spending money on in-game content in the prediction of anxiety and depression among Saudi gamers

Validation of the spending money on in-game content scale

Bibliographic Data

ID21622297
AuthorsNoor Bakr Balahmar (0000-0002-5434-1658, King Abdulaziz University, corresponding author), John Maltby (0000-0002-0621-9359, University of Leicester)
Year2026
Volume45
Issue4
Publication date2026-02-01
Open AccessYes
TypeARTICLE
VenueCurrent Psychology (JOURNAL)
Journal identifiersISSN: 1046-1310 • E-ISSN: 1936-4733
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s12144-025-08929-y
OpenAlexW7125978518
LanguageEN
References cited38

Anxiety · Confirmatory factor analysis · Exploratory factor analysis · Mental health · Personality · Digital Games and Media · Gambling Behavior and Treatments · Impact of Technology on Adolescents

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