How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World
Bibliographic Data
| ID | 21629754 |
|---|---|
| Authors | M P Schijven (0000-0001-7013-0116, Amsterdam UMC, University of Amsterdam, the Netherlands, corresponding author), Toshiko Kikkawa (0000-0002-7970-5788, Keio University) |
| Year | 2024 |
| Volume | 55 |
| Issue | 1 |
| Pages | 3-5 |
| Publication date | 2024-02-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Simulation & Gaming (JOURNAL) |
| Journal identifiers | ISSN: 1046-8781 • E-ISSN: 1552-826X |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/10468781231213398 |
| OpenAlex | W4389739916 |
| Language | EN |
| Citations received | 1 |
skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality
Human–computer interaction · Knowledge management · Knowledge transfer · Mathematics education · Multimedia · Transfer of training · Computer Science · Online Learning and Analytics · Psychology
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |