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How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World

Bibliographic Data

ID21629754
AuthorsM P Schijven (0000-0001-7013-0116, Amsterdam UMC, University of Amsterdam, the Netherlands, corresponding author), Toshiko Kikkawa (0000-0002-7970-5788, Keio University)
Year2024
Volume55
Issue1
Pages3-5
Publication date2024-02-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/10468781231213398
OpenAlexW4389739916
LanguageEN
Citations received1

skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality

Human–computer interaction · Knowledge management · Knowledge transfer · Mathematics education · Multimedia · Transfer of training · Computer Science · Online Learning and Analytics · Psychology

  • Beyond awareness

    Open Access•Carien Moossdorff, Joost Vervoort•Futures•2026

Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

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