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Toshiko Kikkawa

Biographic Data

ID9660951
NAMEToshiko Kikkawa
GIVEN NAMESToshiko
FAMILY NAMEKikkawa
SIGNATUREKIKKAWA T
AFFILIATIONSKeio University
ORCID0000-0002-7970-5788
VERIFIEDYes
TOTAL WORKS33
TOTAL CITATIONS0
WORKS AS AUTHOR32
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • We Need Cooperation to Save Our World- and Other Lessons Learned From Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • How to Leverage Insights From Games and Gamification – the Road Ahead

    Open Access•M P Schijven, Marlies Schijven et al.•ARTICLE•Simulation & Gaming•2026

  • How to Use Games and Simulations to Help Our World Become More Resilient in Times of Crisis

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • Should We Fear or Should We Embrace Artificial Intelligence in Simulation and Serious Gaming, and in Our Journal? A Moral Dilemma

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • Leveraging Gamification to Foster Diversity and Inclusion in Healthcare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • Dealing with Career Uncertainties

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • The Playing Field of Publishing – How do you Play Your Best Game

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    games; rules; authorâ€TMs guidelines; reviewers; intellectual game; submission

  • Bridging the Generational Gap in the Medical Domain Through Playful Interaction

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    gaming; simulation; generations; generation gap; gen-Z; playful interaction

  • A Balancing Act

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    Dear readers of Simulation and Gaming, In order to meet the challenges in healthcare to date, we do need to innovate.This won't get more people in the healthcare domain, while the demand for care is rising, and costs for doing so burden our societies.In this rapidly evolving scenario, the imperative to innovate is all too often rather stifled by stringent regulations and governance structures.This balancing act really has two sides.While governan…

  • What Realities do We Face

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    virtual reality; simulation; games; gaming; ethics; ethical; reality; truth

  • Gender differences in responses to an altruistic message regarding rubella vaccination

    Open Access•Hideo Okuno, HIROSHI SATOH et al.•ARTICLE•Frontiers in Public Health•2024

    Background: The supplementary immunization activity (SIA) for the rubella vaccination of adult men born between 1962 and 1978 began in 2019 in Japan because of a vaccine gap in the cohort, as vaccination was not mandatory for those born in that period. However, SIA coverage remains low, despite an active campaign and financial support. Methods: We conducted a randomized controlled study based on a 2 (scenario: self-vaccination, child vaccination)…

  • Making a Better Future Using Simulation and Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    gamification; simulation; gaming; research; training; digital; games; future

  • Change the Rules

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Dear readers of Simulation and Gaming,One of your EIC's -Toshiko Kikkawais Japanese and this may (possibly) come as a surprise, also a licensed Japanese tea ceremony teacher.As a sign of hospitality, she would like to indulge you a bit in explaining how a formal Japanese tea ceremony is carried out.There are in fact many variations in how a proper ceremony should be held, depending on the season, room setting, utensils, and so on.It is a kind of …

  • The Therapeutic Potential of Gaming - Body and Mind Benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Pokémon; Pokémon Go; gaming; neuroplasticity; exergaming; training; health; patients

  • The Importance of Relaxation and Vacation for Healthcare Workers

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    leadership; gaming; simulation; vacation; stress; medical; homo ludens; resilie; nce

  • Encouraging leaders’ adaptation to new leadership styles using gaming benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

  • How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality

  • On the Shoulder of the Giants for Creating a Better Future

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

  • Why is Serious Gaming Important? Let’s Have a Chat

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    ChatGPT; AI; Artificial Intelligence; Chat GPT; open AI; Serious Gaming; Gaming; Research

  • What Does A Game Need to Become A Classic

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    game; gaming; goose board; game goose board

  • Improving resilience through gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    resilience; gaming; VUCA; climate change; policy exercises; consensus

  • When do games end

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    simulation; serious gaming; games; learning; learning cycle; play; serious play; education

  • Racing Towards Excellence

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    gaming; games; healthcare; simulation; formula one; formula1; Max Verstappen; training

  • Gaming as a Cultural Commons

    Open Access•Toshiko Kikkawa, Willy Christian Kriz et al.•EDITOR•BOOK•Gaming as a Cultural Commons•2022

  • Impact of Refutational Two-Sided Messages on Attitudes Toward Novel Vaccines Against Emerging Infectious Diseases During the Covid-19 Pandemic

    Open Access•Hideo Okuno, Satoru Arai et al.•ARTICLE•Frontiers in Public Health•2022

    Two-sided messages that include two perspectives (i.e., risks and benefits) are more effective than one-sided messages that convey only one perspective (usually only the benefits). Refutational two-sided messages are effective for communicating risks regarding vaccines. To examine the effectiveness of refutational two-sided messages in risk communication regarding novel vaccines against emerging infectious diseases, we conducted the randomized co…

Next

No prominent works on this page.

  • Plowing Ahead

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2021

  • What we can learn from the Olympic Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2021

    Writing this editorial the day after the Olympic Games closing ceremony closed (our editorial deadline for the S&G Journal runs early), we simply couldn't resist to flag this editorial 'what we can learn from the Olympic Games'.For what greater evidence is there that Gaming inspires, bonds, evokes a variety of emotions and build relations?Gaming is real life, as we are all born 'homo ludens' and none of us lose this capacity spontaneously.It is j…

  • Gaming as a Cultural Commons

    Open Access•Toshiko Kikkawa, Willy Christian Kriz et al.•EDITOR•BOOK•Gaming as a Cultural Commons•2022

  • Impact of Refutational Two-Sided Messages on Attitudes Toward Novel Vaccines Against Emerging Infectious Diseases During the Covid-19 Pandemic

    Open Access•Hideo Okuno, Satoru Arai et al.•ARTICLE•Frontiers in Public Health•2022

    Two-sided messages that include two perspectives (i.e., risks and benefits) are more effective than one-sided messages that convey only one perspective (usually only the benefits). Refutational two-sided messages are effective for communicating risks regarding vaccines. To examine the effectiveness of refutational two-sided messages in risk communication regarding novel vaccines against emerging infectious diseases, we conducted the randomized co…

  • Games We Must Play

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers and authors of Simulation and Gaming,Almost one year has passed since we were appointed as editors.To be honest, when we EIC's took over the role, we did not know how to specifically prepare for this journey.Nor did we know if our joint academic baggage would be what the journal needed -or that we perhaps were still missing some suitcases... Yet, we believe in the word, 'Incipe!' (Begin!) of the Roman poet Horace: When you begin, you…

  • Diversity Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers and authors of Simulation and Gaming, Universities, like societies, have labelled 'diversity' as a quality not to be overlooked and to be embraced.When it comes to the academic playing field, in establishing teams one may focus on diversity of sexual orientation, religion, gender, ethnicity, age, political preferenceand many more to consider.Indeed, diversity is a highly celebrated word, but how to safeguard its concept and value, es…

  • Is there any (artificial) intelligence in gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Artificial Intelligance(AI), video games, gaming experience, ethically sound games, inclusive games Dear readers all over the world, Over the years, gaming and the industry has much matured.Today, in video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviours primarily in non-player characters (NPCs) similar to human-like intelligence.Use of artificial intelligence is not new in gaming.It has been …

  • To Nudge or to Gamify – How to Repair Reality

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

  • Games for Peace and Welfare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers all over the world, Games and gaming have been with us since the beginning of mankind, as is war.Games can be fun, help us discover and grow in multiple ways.Games may lead us to better understand each other, but potentially may also lead us astray.Wargames and shooting games were once developed to improve strategic thinking and also, to master Warcraft.To date, wargames and shooters are popular categories of games available in comme…

  • One Winner for Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    gaming; games; simulation; skills; training; education; foldit; diplomacy

  • On the Shoulder of the Giants for Creating a Better Future

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

  • Why is Serious Gaming Important? Let’s Have a Chat

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    ChatGPT; AI; Artificial Intelligence; Chat GPT; open AI; Serious Gaming; Gaming; Research

  • What Does A Game Need to Become A Classic

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    game; gaming; goose board; game goose board

  • Improving resilience through gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    resilience; gaming; VUCA; climate change; policy exercises; consensus

  • When do games end

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    simulation; serious gaming; games; learning; learning cycle; play; serious play; education

  • Racing Towards Excellence

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    gaming; games; healthcare; simulation; formula one; formula1; Max Verstappen; training

  • Gender differences in responses to an altruistic message regarding rubella vaccination

    Open Access•Hideo Okuno, HIROSHI SATOH et al.•ARTICLE•Frontiers in Public Health•2024

    Background: The supplementary immunization activity (SIA) for the rubella vaccination of adult men born between 1962 and 1978 began in 2019 in Japan because of a vaccine gap in the cohort, as vaccination was not mandatory for those born in that period. However, SIA coverage remains low, despite an active campaign and financial support. Methods: We conducted a randomized controlled study based on a 2 (scenario: self-vaccination, child vaccination)…

  • Making a Better Future Using Simulation and Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    gamification; simulation; gaming; research; training; digital; games; future

  • Change the Rules

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Dear readers of Simulation and Gaming,One of your EIC's -Toshiko Kikkawais Japanese and this may (possibly) come as a surprise, also a licensed Japanese tea ceremony teacher.As a sign of hospitality, she would like to indulge you a bit in explaining how a formal Japanese tea ceremony is carried out.There are in fact many variations in how a proper ceremony should be held, depending on the season, room setting, utensils, and so on.It is a kind of …

  • The Therapeutic Potential of Gaming - Body and Mind Benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Pokémon; Pokémon Go; gaming; neuroplasticity; exergaming; training; health; patients

  • The Importance of Relaxation and Vacation for Healthcare Workers

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    leadership; gaming; simulation; vacation; stress; medical; homo ludens; resilie; nce

  • Encouraging leaders’ adaptation to new leadership styles using gaming benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

  • How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality

  • Leveraging Gamification to Foster Diversity and Inclusion in Healthcare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • Dealing with Career Uncertainties

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

Psychology (25 works) · Computer Science (19 works) · Educational Games and Gamification (13 works) · Digital Games and Media (8 works) · Political science (8 works) · Sociology (8 works) · Knowledge management (7 works) · Social Psychology (7 works) · Human–computer interaction (6 works) · Business (5 works)

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