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M P Schijven

Biographic Data

ID9494014
NAMEM P Schijven
GIVEN NAMESM P
FAMILY NAMESchijven
SIGNATURESCHIJVEN M P
AFFILIATIONSGGD Amsterdam
ORCID0000-0001-7013-0116
VERIFIEDYes
TOTAL WORKS33
TOTAL CITATIONS0
WORKS AS AUTHOR33
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • We Need Cooperation to Save Our World- and Other Lessons Learned From Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • How to Leverage Insights From Games and Gamification – the Road Ahead

    Open Access•M P Schijven, Marlies Schijven et al.•ARTICLE•Simulation & Gaming•2026

  • How to Use Games and Simulations to Help Our World Become More Resilient in Times of Crisis

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • Should We Fear or Should We Embrace Artificial Intelligence in Simulation and Serious Gaming, and in Our Journal? A Moral Dilemma

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2026

  • The impact of digital health technologies on moral responsibility

    Open Access•E Meier, Tessel Rigter et al.•ARTICLE•Medicine Health Care and Philosophy•2025

    Recent publications on digital health technologies highlight the importance of 'responsible' use. References to the concept of responsibility are, however, frequently made without providing clear definitions of responsibility, thus leaving room for ambiguities. Addressing these uncertainties is critical since they might lead to misunderstandings, impacting the quality and safety of healthcare delivery. Therefore, this study investigates how respo…

  • Leveraging Gamification to Foster Diversity and Inclusion in Healthcare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • Dealing with Career Uncertainties

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • The Playing Field of Publishing – How do you Play Your Best Game

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    games; rules; authorâ€TMs guidelines; reviewers; intellectual game; submission

  • Bridging the Generational Gap in the Medical Domain Through Playful Interaction

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    gaming; simulation; generations; generation gap; gen-Z; playful interaction

  • A Balancing Act

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    Dear readers of Simulation and Gaming, In order to meet the challenges in healthcare to date, we do need to innovate.This won't get more people in the healthcare domain, while the demand for care is rising, and costs for doing so burden our societies.In this rapidly evolving scenario, the imperative to innovate is all too often rather stifled by stringent regulations and governance structures.This balancing act really has two sides.While governan…

  • What Realities do We Face

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

    virtual reality; simulation; games; gaming; ethics; ethical; reality; truth

  • Making a Better Future Using Simulation and Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    gamification; simulation; gaming; research; training; digital; games; future

  • Change the Rules

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Dear readers of Simulation and Gaming,One of your EIC's -Toshiko Kikkawais Japanese and this may (possibly) come as a surprise, also a licensed Japanese tea ceremony teacher.As a sign of hospitality, she would like to indulge you a bit in explaining how a formal Japanese tea ceremony is carried out.There are in fact many variations in how a proper ceremony should be held, depending on the season, room setting, utensils, and so on.It is a kind of …

  • The Therapeutic Potential of Gaming - Body and Mind Benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Pokémon; Pokémon Go; gaming; neuroplasticity; exergaming; training; health; patients

  • The Importance of Relaxation and Vacation for Healthcare Workers

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    leadership; gaming; simulation; vacation; stress; medical; homo ludens; resilie; nce

  • Encouraging leaders’ adaptation to new leadership styles using gaming benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

  • How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality

  • Supporting stoma patients’ self-efficacy with a mobile application - a focus group interview study

    Open Access•Sebastiaan L van der Storm, Samira Elize Mariko van Knippenberg et al.•ARTICLE•Simulation & Gaming•2024

    Background Being able to care for and cope with one’s stoma adequately may significantly impact patient’s wellbeing. A well-designed mobile application (app) may improve and solve some of the difficulties patients encounter. This study aims to gain a better understanding of the problems patients face in ostomy care and to determine how to improve these problems by an app. Method A qualitative study using six focus group interviews was conducted b…

  • On the Shoulder of the Giants for Creating a Better Future

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

  • Why is Serious Gaming Important? Let’s Have a Chat

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    ChatGPT; AI; Artificial Intelligence; Chat GPT; open AI; Serious Gaming; Gaming; Research

  • What Does A Game Need to Become A Classic

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    game; gaming; goose board; game goose board

  • Improving resilience through gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    resilience; gaming; VUCA; climate change; policy exercises; consensus

  • When do games end

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    simulation; serious gaming; games; learning; learning cycle; play; serious play; education

  • Racing Towards Excellence

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    gaming; games; healthcare; simulation; formula one; formula1; Max Verstappen; training

  • Games We Must Play

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers and authors of Simulation and Gaming,Almost one year has passed since we were appointed as editors.To be honest, when we EIC's took over the role, we did not know how to specifically prepare for this journey.Nor did we know if our joint academic baggage would be what the journal needed -or that we perhaps were still missing some suitcases... Yet, we believe in the word, 'Incipe!' (Begin!) of the Roman poet Horace: When you begin, you…

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No prominent works on this page.

  • Cardiopulmonary resuscitation training for high school students using an immersive 360‐degree virtual reality environment

    Open Access•E Z Barsom, R D Duijm et al.•ARTICLE•British Journal of Educational…•2020

    Cardiopulmonary resuscitation (CPR) is a lifesaving emergency procedure. To increase survival rates, it is recommended to increase the number of high school students who know how to perform CPR. We have developed an immersive “Virtual Reality (VR) Resuscitation Training” to train the theoretical knowledge of CPR in which trainees must save the life of the patient in a virtual environment. This paper presents a randomized controlled study with a p…

  • Plowing Ahead

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2021

  • What we can learn from the Olympic Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2021

    Writing this editorial the day after the Olympic Games closing ceremony closed (our editorial deadline for the S&G Journal runs early), we simply couldn't resist to flag this editorial 'what we can learn from the Olympic Games'.For what greater evidence is there that Gaming inspires, bonds, evokes a variety of emotions and build relations?Gaming is real life, as we are all born 'homo ludens' and none of us lose this capacity spontaneously.It is j…

  • Games We Must Play

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers and authors of Simulation and Gaming,Almost one year has passed since we were appointed as editors.To be honest, when we EIC's took over the role, we did not know how to specifically prepare for this journey.Nor did we know if our joint academic baggage would be what the journal needed -or that we perhaps were still missing some suitcases... Yet, we believe in the word, 'Incipe!' (Begin!) of the Roman poet Horace: When you begin, you…

  • Diversity Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers and authors of Simulation and Gaming, Universities, like societies, have labelled 'diversity' as a quality not to be overlooked and to be embraced.When it comes to the academic playing field, in establishing teams one may focus on diversity of sexual orientation, religion, gender, ethnicity, age, political preferenceand many more to consider.Indeed, diversity is a highly celebrated word, but how to safeguard its concept and value, es…

  • Is there any (artificial) intelligence in gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Artificial Intelligance(AI), video games, gaming experience, ethically sound games, inclusive games Dear readers all over the world, Over the years, gaming and the industry has much matured.Today, in video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviours primarily in non-player characters (NPCs) similar to human-like intelligence.Use of artificial intelligence is not new in gaming.It has been …

  • To Nudge or to Gamify – How to Repair Reality

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

  • Games for Peace and Welfare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    Dear readers all over the world, Games and gaming have been with us since the beginning of mankind, as is war.Games can be fun, help us discover and grow in multiple ways.Games may lead us to better understand each other, but potentially may also lead us astray.Wargames and shooting games were once developed to improve strategic thinking and also, to master Warcraft.To date, wargames and shooters are popular categories of games available in comme…

  • One Winner for Games

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2022

    gaming; games; simulation; skills; training; education; foldit; diplomacy

  • On the Shoulder of the Giants for Creating a Better Future

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

  • Why is Serious Gaming Important? Let’s Have a Chat

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    ChatGPT; AI; Artificial Intelligence; Chat GPT; open AI; Serious Gaming; Gaming; Research

  • What Does A Game Need to Become A Classic

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    game; gaming; goose board; game goose board

  • Improving resilience through gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    resilience; gaming; VUCA; climate change; policy exercises; consensus

  • When do games end

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    simulation; serious gaming; games; learning; learning cycle; play; serious play; education

  • Racing Towards Excellence

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2023

    gaming; games; healthcare; simulation; formula one; formula1; Max Verstappen; training

  • Making a Better Future Using Simulation and Gaming

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    gamification; simulation; gaming; research; training; digital; games; future

  • Change the Rules

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Dear readers of Simulation and Gaming,One of your EIC's -Toshiko Kikkawais Japanese and this may (possibly) come as a surprise, also a licensed Japanese tea ceremony teacher.As a sign of hospitality, she would like to indulge you a bit in explaining how a formal Japanese tea ceremony is carried out.There are in fact many variations in how a proper ceremony should be held, depending on the season, room setting, utensils, and so on.It is a kind of …

  • The Therapeutic Potential of Gaming - Body and Mind Benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    Pokémon; Pokémon Go; gaming; neuroplasticity; exergaming; training; health; patients

  • The Importance of Relaxation and Vacation for Healthcare Workers

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    leadership; gaming; simulation; vacation; stress; medical; homo ludens; resilie; nce

  • Encouraging leaders’ adaptation to new leadership styles using gaming benefits

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

  • How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2024

    skill; knowledge; transfer; digital game; analog game; AI; gaming; virtual reality

  • Supporting stoma patients’ self-efficacy with a mobile application - a focus group interview study

    Open Access•Sebastiaan L van der Storm, Samira Elize Mariko van Knippenberg et al.•ARTICLE•Simulation & Gaming•2024

    Background Being able to care for and cope with one’s stoma adequately may significantly impact patient’s wellbeing. A well-designed mobile application (app) may improve and solve some of the difficulties patients encounter. This study aims to gain a better understanding of the problems patients face in ostomy care and to determine how to improve these problems by an app. Method A qualitative study using six focus group interviews was conducted b…

  • The impact of digital health technologies on moral responsibility

    Open Access•E Meier, Tessel Rigter et al.•ARTICLE•Medicine Health Care and Philosophy•2025

    Recent publications on digital health technologies highlight the importance of 'responsible' use. References to the concept of responsibility are, however, frequently made without providing clear definitions of responsibility, thus leaving room for ambiguities. Addressing these uncertainties is critical since they might lead to misunderstandings, impacting the quality and safety of healthcare delivery. Therefore, this study investigates how respo…

  • Leveraging Gamification to Foster Diversity and Inclusion in Healthcare

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

  • Dealing with Career Uncertainties

    Open Access•M P Schijven, Toshiko Kikkawa•ARTICLE•Simulation & Gaming•2025

Psychology (28 works) · Computer Science (20 works) · Educational Games and Gamification (13 works) · Political science (8 works) · Sociology (8 works) · Digital Games and Media (7 works) · Human–computer interaction (7 works) · Knowledge management (7 works) · Social Psychology (7 works) · Health care (6 works)

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