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Enhancing video-based instruction

The impact of affective pedagogical agents and cognitive prompts

Bibliographic Data

ID21632151
AuthorsZhen Wang (0000-0001-6729-2640, Henan University, corresponding author), Haoli Zhao (0000-0002-4004-509X, Henan University), Jiameng Yang (0000-0002-9175-3782, Henan University), J Joshua Yang (0000-0001-8242-7531, Henan University), Yan Xu (0000-0002-2441-8618, Henan University), Yulu Xu (Henan University), Xiaoge Chen (0000-0001-6253-2916, Henan University)
Year2026
Volume34
Issue1
Pages244-257
Publication date2026-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2025.2494162
OpenAlexW4409704184
LanguageEN
References cited35

Affective pedagogical agents (PAs) have been recognized as an effective way to promote affective processing in video-based learning environments. However, non-verbal cues, such as a PA’s facial expressions and gestures have the potential to distract learners’ attention and disrupt their cognitive processing. Consequently, there is a need to explore methods to enhance the beneficial effects of affective PAs on learners’ cognitive processing. This study investigated the role of integrating affective PAs and cognitive prompts into video-based learning. A total of 123 undergraduate students were randomly assigned to one of four experimental conditions created using a 2 (affective PA: positive PA or neutral PA) × 2 (prompts: cognitive prompts or no cognitive prompts) between-subjects design. The results revealed that (a) learners in positive PAs conditions had lower negative emotions and higher retention and transfer scores than those in neutral PAs conditions; (b) cognitive prompts decreased learners’ negative emotions and extraneous cognitive load and promoted learning performance; and (c) the combination of positive PAs and cognitive prompts increased germane cognitive load and further facilitated learning performance. These findings confirm that cognitive prompt is a “cost-effective” strategy for improving learners’ emotional and cognitive performance in video-based learning environments featuring affective PAs

Cognition · Cognitive Load · Cognitive psychology · Mathematics education · Multimedia · Computer Science · Education and Technology Integration · Educational Games and Gamification · Psychology · Visual and Cognitive Learning Processes

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