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Using Design-Based Implementation Research to Design the “Mentoring Through Tinkering” Youth Program

Bibliographic Data

ID21746198
AuthorsPeter Seow (0000-0002-4894-1155), Haoran Xue, David Hung (0000-0002-6561-3735), Chin-Lee Ker
Year2024
Volume34
Issue2
Pages1-30
Publication date2024-01-01
Open AccessNo
TypeARTICLE
VenueChildren Youth and Environments (JOURNAL)
Journal identifiersISSN: 1546-2250 • E-ISSN: 1546-2250
PublisherProject MUSE (PUBLISHER • US)
DOI10.1353/cye.2024.a938203
OpenAlexW4402873815
LanguageEN

Program design is crucial in youth development, mentoring, after-school, and community-based programs. However, current approaches to youth program design are often limited by: 1) lack of clarity in intended program outcomes; 2) difficulties in adjusting programs to different contexts; and 3) long-term program sustainability. This paper addresses these challenges by exploring the application of Design-Based Implementation Research (DBIR) and conjecture mapping in designing a youth program in Singapore. By emphasizing targeted outcomes, contextual considerations, and stakeholder experiences, the DBIR approach offers a promising solution to enhance youth program design. This paper demonstrates the effectiveness of DBIR and conjecture mapping in improving program design, while also acknowledging and discussing the contextual limitations and considerations of this approach

Engineering management · Computer Science · Education Systems and Policy · Engineering · Mentoring and Academic Development · Youth Development and Social Support

Highly citedNo

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