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Amiais in Second LifeTM

The use of metaverse environments to disseminate Cultural Heritage

Bibliographic Data

ID21765604
AuthorsLiliana Gonçalves (0000-0001-6027-9507, University of Aveiro), Dalila Martins (0000-0002-0898-9189, University of Aveiro), Ana Carla Amaro (0000-0001-7863-5813, University of Aveiro), Lídia Oliveira (0000-0002-3278-0326, University of Aveiro)
Year2022
Volume16
Issue3
Publication date2022-09-30
Open AccessYes
TypeARTICLE
VenueObservatorio (OBS (JOURNAL)
Journal identifiersISSN: 1646-5954 • E-ISSN: 1646-5954
PublisherInstituto Universitario de Lisboa (ISCTE-IUL) (PUBLISHER)
DOI10.15847/obsobs16320222215
OpenAlexW4298142110
LanguageEN
References cited2

Amiais is a small Portuguese village located in the Aveiro district. It is also a virtual village available in Second LifeTM. The recreation of Amiais in the metaverse is a part of the LOCUS project, which intends to use digital platforms to promote and disseminate local cultural heritage. Thus, a playful narrative was developed to explore the virtual territory and share cultural aspects of Amiais. The research presented in this article tested the users' response to the narrative, their immersive learning about cultural heritage, and the convergence between virtual and real territories. Users engaged with the narrative, interacted with the characters and scenario elements, and got curious about knowing the real territory after the virtual experience. The results confirm that using a metaverse with playful narratives and interaction encourages learning cultural heritage

Aesthetics · Archaeology · Art · Cultural heritage · Cultural learning · Dissemination · Human–computer interaction · Linguistics · Literature · Metaverse · Narrative · Portuguese · Recreation · Sociology · Virtual reality · Virtual world · Visual arts · Anthropology · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · History · Virtual Reality Applications and Impacts · Ecology

  • Pragmatic socialization through gameplay directives

    Open Access•Mei-Ya Liang•Journal of Pragmatics•2020

  • Interaction and space in the virtual world of Second Life

    Open Access•Manuel Berger, Andreas H Jucker et al.•Journal of Pragmatics•2016

Highly citedNo

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