Evolving diagnosis and comorbidities of gaming disorder
Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023
Bibliographic Data
Addiction · Gambling disorder · Psychiatry · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Mind wandering and attention · Psychology
Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder
Expert appraisal of criteria for assessing gaming disorder
Prevalence of Internet-based addictive behaviors during Covid-19 pandemic
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
Internet gaming disorder in children and adolescents
Systematic review and meta-analysis of epidemiology of internet addiction
Gaming disorder
Prevalence of gaming disorder
Internet Addiction
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
Problematic computer game use among adolescents, younger and older adults
Internet gaming disorder, motives, game genres and psychopathology
Conduct disorder
Prevalence of mental disorders in China
Global burden of 369 diseases and injuries in 204 countries and territories, 1990–2019
Gaming and Gaming Disorder
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the Covid-19 School Hiatus
Internet gaming as a coping method among schizophrenic patients facing psychological distress
A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia
Prevalence of gaming disorder in East Asia
Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition
The longitudinal associations between internet addiction and ADHD symptoms among adolescents
Heterogeneity of gaming disorder
A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria
Attention deficit hyperactivity disorder and gaming disorder
Depression and anxiety symptoms associated with internet gaming disorder before and during the Covid-19 pandemic
The Role of Parents in Problematic Internet Use among US Adolescents
Internet Addiction
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Prevalence and Risk Factors of Video Game Dependency in Adolescence
Problematic Video Game Use
Physical Interpersonal Relationships and Social Anxiety among Online Game Players
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
Prevalence of Internet Addiction Disorder and Its Correlates Among Clinically Stable Adolescents With Psychiatric Disorders in China During the Covid-19 Outbreak
Bidirectional Associations Between Self-Reported Gaming Disorder and Adult Attention Deficit Hyperactivity Disorder
Prevalence, demographics and clinical characteristics of Internet addiction among Chinese adolescents with schizophrenia
Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the Covid-19 Pandemic
Risk Factors for Internet Gaming Disorder
Structural Equation Modeling (SEM)
Internet Gaming Disorders and Early Onset Psychosis in Young People
Prevalence and Predictors of Video Game Addiction
Network Analysis of the Structure of the Core Symptoms and Clinical Correlates in Comorbid Schizophrenia and Gambling Disorder
Internet Gaming Disorder in adolescence
Video game playing, attention problems, and impulsiveness
Digital Natives, Digital Immigrants Part 2
Digital Natives, Digital Immigrants Part 1
Does parental mediation of media influence child outcomes? A meta-analysis on media time, aggression, substance use, and sexual behavior
Conceptualizing Stigma
| Citation velocity | historical |
|---|---|
| Highly cited | No |