Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
Datos Bibliográficos
| ID | 21881971 |
|---|---|
| Autores | Satoko Mihara (0000-0003-4963-4373, Kurihama Medical and Addiction Center, autor de correspondencia), Yoneatsu Osaki (0000-0002-9846-4043, Tottori University, autor de correspondencia), Aya Kinjo (0000-0001-7099-5486, Tottori University, autor de correspondencia), Takanobu Matsuzaki (0000-0002-5625-0418, Kurihama Medical and Addiction Center, autor de correspondencia), Hideki Nakayama (0000-0001-7590-5320, Asahiyama Hospital, Sapporo, Hokkaido, Japan, autor de correspondencia), Takashi Kitayuguchi (0000-0001-8043-4404, Kurihama Medical and Addiction Center, autor de correspondencia), Takayuki Harada (0000-0001-6167-0997, University of Tsukuba, autor de correspondencia), Susumu Higuchi (0000-0002-3241-4756, Kurihama Medical and Addiction Center, autor de correspondencia) |
| Año | 2022 |
| Volumen | 11 |
| Número | 4 |
| Páginas | 1024-1034 |
| Fecha de publicación | 2022-12-27 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Behavioral Addictions (JOURNAL) |
| Identificadores de la revista | ISSN: 2062-5871 • E-ISSN: 2063-5303 |
| Editorial | Akademiai Kiado Zrt. (PUBLISHER • HU) |
| DOI | 10.1556/2006.2022.00070 |
| PMID | 36194503 |
| OpenAlex | W4301392565 |
| Idioma | EN |
| Citas recibidas | 2 |
| Referencias citadas | 23 |
Advertising · Business · Psychiatry · The Internet · World Wide Web · Clinical Psychology · Computer Science · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology · Sexuality, Behavior, and Technology · Ecology
Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder
Global prevalence of gaming disorder
Prevalence of internet gaming disorder in adolescents
Screening and assessment tools for gaming disorder
Exploring the prevalence of gaming disorder and Internet gaming disorder
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population
Measuring DSM-5 internet gaming disorder
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Bio-psychosocial factors of children and adolescents with internet gaming disorder
Evaluation of the Psychometric Properties of the Chinese Internet Gaming Disorder Checklist (C-IGDC) Among Chinese Adolescents
| Obras citantes distintas | 2 |
|---|---|
| Citas por año | 0,67 |
| Intervalo de citas | 2023 - 2024 (2) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 1 |