Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Player-avatar interactions in habitual and problematic gaming

A qualitative investigation

Bibliographic Data

ID21882310
AuthorsRaquel Green (The University of Adelaide, corresponding author), Paul H Delfabbro (1School of Psychology, The University of Adelaide, Australia), P Delfabbro (0000-0002-0466-5611, The University of Adelaide, corresponding author), Daniel L King (0000-0002-1762-2581, Flinders University, corresponding author)
Year2021
Volume10
Issue2
Pages223-233
Publication date2021-07-19
Open AccessYes
TypeARTICLE
VenueJournal of Behavioral Addictions (JOURNAL)
Journal identifiersISSN: 2062-5871 • E-ISSN: 2063-5303
PublisherAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2021.00038
PMID34280128
OpenAlexW3184135160
LanguageEN
Citations received9
References cited60

Addiction · Avatar · Developmental psychology · Feeling · Human–computer interaction · Interactivity · Multimedia · Impact of Technology on Adolescents · Mind wandering and attention · Psychology · Social Psychology · Virtual Reality Applications and Impacts

  • The acculturation experiences of Chinese international tertiary students in Australia

    Open Access•Weiyang Xiong, Matt Thompson et al.•Current Psychology•2026

  • Paying for beloved game characters

    Open Access•Yunheng Wang, X Zeng et al.•Current Psychology•2024

  • Developing an intense player-avatar relationship and feeling disconnected by the physical body

    Open Access•Silvia Casale, Alessia Musicò et al.•Current Psychology•2023

  • Can AI-powered non-player characters improve players' subjective well-being in virtual world games? A mixed-methods approach

    Shixuan Fu, Yishu Zhang et al.•Information Technology and People•2026

  • Virtual characters, real emotions

    Open Access•Yi-Ting Huang, Yu-Chiao Huang et al.•Computers in Human Behavior•2026

  • “I am the character, the character is me”

    Open Access•Kim Szolin, Daria J Ku et al.•Computers in Human Behavior•2023

  • Problematic gaming

    Samuel Byrne, Andrew Allen et al.•Behaviour and Information…•2023

  • Player-avatar bonds and gaming benefits and risks

    Open Access•J G Snodgra, Seth I Sagstetter et al.•Cyberpsychology Journal of…•2025

  • Is There a Difference Between the Real Self and the Virtual Self of Internet Game Players? The Effect of Avatar Identity

    Open Access•Leilei Liang, Tongshuang Yuan et al.•Youth & Society•2025

  • Advances In Experimental Social Psychology

    Bertram Gawronski•Advances in Experimental Social…•2022

  • Expert appraisal of criteria for assessing gaming disorder

    Open Access•Jesús Castro‐calvo, Daniel L King et al.•Addiction•2021

  • Preventing problematic internet use during the Covid-19 pandemic

    Open Access•Orsolya Király, Marc N Potenza et al.•Comprehensive Psychiatry•2020

  • Player Identification in Online Games

    Jan Van Looy, Cédric Courtois et al.•Media Psychology•2012

  • Problematic involvement in online games

    Open Access•Joël Billieux, Gabriel Thorens et al.•Computers in Human Behavior•2015

  • The cognitive psychology of Internet gaming disorder

    Open Access•Daniel L King, Paul H Delfabbro et al.•Clinical Psychology Review•2014

  • Screening and assessment tools for gaming disorder

    Open Access•Daniel L King, Samuel R Chamberlain et al.•Clinical Psychology Review•2020

  • High Involvement Versus Pathological Involvement in Video Games

    Open Access•Joël Billieux, Maèva Flayelle et al.•Current Addiction Reports•2019

  • Consolidated criteria for reporting qualitative research (Coreq)

    A Jaure, A Tong et al.•International Journal for Quality…•2007

  • Face validity evaluation of screening tools for gaming disorder

    Open Access•Daniel L King, Joël Billieux et al.•Journal of Behavioral Addictions•2020

  • Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of “other specified disorders due to addictive behaviors”

    Open Access•Matthias Brand, Hans‐jürgen Rumpf et al.•Journal of Behavioral Addictions•2020

  • An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach

    Open Access•Nancy M Petry, Florian Rehbein et al.•Addiction•2014

  • Problematic online gaming and the Covid-19 pandemic

    Open Access•Daniel L King, Paul H Delfabbro et al.•Journal of Behavioral Addictions•2020

  • The Ideal Elf

    Open Access•Katherine Bessière, A Fleming Seay et al.•CyberPsychology & Behavior•2007

  • I am (not) my avatar

    Open Access•Federica Sibilla, Tiziana Mancini•Cyberpsychology Journal of…•2018

  • Unraveling the Genetic and Environmental Relationship Between Well-Being and Depressive Symptoms Throughout the Lifespan

    Open Access•Bart M L Baselmans, Yayouk E Willems et al.•Frontiers in Psychiatry•2018

  • Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder

    Open Access•Min-Kyeong Kim, Young Hoon Jung et al.•Frontiers in Psychiatry•2018

  • The Role of Context in Online Gaming Excess and Addiction

    Open Access•Mark D Griffiths, M A Griffiths•International Journal of Mental…•2009

  • EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction

    Open Access•Darren Chappell, Virginia Eatough et al.•International Journal of Mental…•2006

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•International Journal of Mental…•2017

  • Internet Gaming Disorder

    Open Access•Maria Morcos, Vasileios Stavropoulos et al.•International Journal of Mental…•2019

  • The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming

    Open Access•Vasileios Stavropoulos, Emma Dumble et al.•International Journal of Mental…•2019

  • The Video Game Experience as “True” Identification

    Open Access•Klimmt Christoph, Hefner Dorothée et al.•Communication Theory•2009

  • An Iterative Approach to Qualitative Data Analysis

    Open Access•J G Snodgra, Jeffrey G Snodgrass et al.•CAM•2020

  • Confusing Categories and Themes

    Open Access•Janice M Morse•Qualitative Health Research•2008

  • Virtually Real

    Open Access•You, Sukkyung You et al.•Games and Culture•2017

Citations per year3
Citation span2023 - 2026 (4)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae