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The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming

A Pilot Study

Bibliographic Data

ID15440370
AuthorsVasileios Stavropoulos (0000-0001-6964-4662, Cairnmillar Institute), Emma Dumble (Cairnmillar Institute), Sandra Cokorilo (Cairnmillar Institute), Mark D Griffiths (0000-0001-8880-6524, Nottingham Trent University, corresponding author), Halley M Pontes (0000-0001-8020-7623, University of Tasmania)
Year2019
Volume20
Issue1
Pages183-195
Publication date2019-10-30
Open AccessYes
TypeARTICLE
VenueInternational Journal of Mental Health and Addiction (JOURNAL)
Journal identifiersISSN: 1557-1874 • E-ISSN: 1557-1882
PublisherSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/s11469-019-00136-8
OpenAlexW2982589093
LanguageEN
Citations received8
References cited36

Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating further research and clinical attention. Although recent research has investigated relationships between user-avatar and excessive gaming, little is known about the interplay between IGD and avatar self-presence and its dimensions (i.e., the physical, emotional, and identity bond developed between the user and the in-game character). The aim of the present pilot study was twofold: (i) to investigate the associations between physical, emotional, and identity aspects of self-presence associate and IGD severity, and (ii) to assess IGD variations longitudinally in relation to the three dimensions of self-presence (i.e., proto-self-presence, core-self-presence, and extended-self-presence). The sample comprised 125 young adults aged between 18 and 29 years who underwent either (i) three offline measurements (1 month apart, over 3 months) or (ii) a cross-sectional online measurement. Regression and latent growth analysis indicated that the initial intensity of the physical, emotional, and identity self-presence aspects associated with IGD severity, but not to its longitudinal change. Overall, young adult gamers may exhibit higher IGD risk and severity when the experience of physical, emotional, and identity bonding with their in-game character is pronounced. The implications surrounding treatment and preventative policy recommendations are further discussed

Association (psychology · Avatar · Developmental psychology · Health psychology · Identity (music · Psychopathology · Psychotherapist · Public health · Child Development and Digital Technology · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Medicine · Psychology

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Citations per year1.33
Citation span2020 - 2026 (7)
Highly citedNo

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