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Implementation of Augmented Reality Technologies in Artwork Creating Process

Bibliographic Data

ID21998172
AuthorsTetiana Sovhyra (0000-0002-7023-5361, Kyiv National University of Culture and Arts, corresponding author)
Year2020
Volume9
Issue4
Pages111
Publication date2020-12-22
Open AccessYes
TypeARTICLE
VenueJournal of History Culture and Art Research (JOURNAL)
Journal identifiersISSN: 2147-0626 • E-ISSN: 2147-0626
PublisherKarabuk University (PUBLISHER • TR)
DOI10.7596/taksad.v9i4.2788
OpenAlexW3119068662
LanguageEN
Citations received1
References cited4

This article investigates the possibility of introducing and refining augmented reality (AR) technologies in the artwork creating process. In this context, the article examines cultural projects that AR technologies. The research methodology is a combination of several methods: analytical – for accounting for historical and fictional literature; theoretical and conceptual method – for analyzing the conceptual and terminological system of research and identifying the specifics of introducing the AR technology into cultural and artistic practice; comparative typological – for comparing AR and VR technologies, analyzing projects aimed at studying AI technologies and art interaction. The author has identified that in the process of creating augmented reality content, it is important to carefully link virtual models with the image of real space using markers. The author proves that the AR-compositions creation does not require significant financial resources and a large number of specialists. On the other hand, augmented reality technology provides significant advantages of viewing the necessary context: visualization, volumetric image, and interactive use of the necessary material. It has been established that virtual content can significantly change the content and ideological content of a work of art. Based on the marker image, a new artistic context is created and organized into an AR installation

Augmented reality · Conceptual framework · Data science · Emerging technologies · Human–computer interaction · Mixed reality · Multimedia · Sociology · Virtual reality · Visualization · Augmented Reality Applications · Computer Science · Digital Media and Visual Art · Virtual Reality Applications and Impacts · Artificial Intelligence

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  • Defining Virtual Reality

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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