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Art-technologies for creating an artistic image

Issues of imitation and the transitivity of the creative process

Bibliographic Data

ID13093047
AuthorsTetiana Sovhyra (0000-0002-7023-5361, Kyiv National University of Culture and Arts, corresponding author)
Year2025
Volume18
Issue1
Pages1-12
Publication date2025-01-09
Open AccessYes
TypeARTICLE
VenueCreativity Studies (JOURNAL)
Journal identifiersISSN: 2345-0487 • E-ISSN: 2345-0479
PublisherVilnius Gediminas Technical University (PUBLISHER • LT)
DOI10.3846/cs.2025.16794
OpenAlexW4406215101
LanguageEN
References cited16

The article reveals certain aesthetic patterns in the creation of augmented reality content, namely the importance of modelling the real environment, transitivity, and simulation of traditional practices of creating sculptural forms. These issues are analyzed on the author’s projects examples organized through the augmented reality use (applications REMS Companion App and MININ Art). An aesthetic patterns interdisciplinary research of augmented reality content perception allows us to draw significant conclusions about the artistic uniqueness of virtual images. The article reveals certain regularities in the creation of augmented reality content, including the peculiarities of imitation of traditional sculptural techniques and materials texture. It has been established that in order to create a realistic embodiment of virtual models in a real environment and to make these objects three-dimensional, it is important to take into account the peculiarities of chiaroscuro. Technologically, this can be done by installing a light source in the virtual scene that will illuminate objects at a certain angle. Consideration of the results of technological experience of content generation suggests that augmented reality allows the artist to create a transitional creative environment by imitating real space. When virtual content is detached from its marker (the image of real space), the specific author’s context is lost. As a result, we can safely talk about the content uniqueness created with the help of augmented reality technology. Having all the signs of artistic creativity, these models can be called augmented reality sculptures – a form of synthetic digital and visual art

Aesthetics · Art · Augmented reality · Content (measure theory · Context (archaeology · Creativity · Human–computer interaction · Imitation · Multimedia · Perception · Process (computing · Virtual reality · Augmented Reality Applications · Computer Science · Mathematics · Psychology · Virtual Reality Applications and Impacts

  • A Survey of Augmented Reality

    Ronald T Azuma•PRESENCE Virtual and Augmented…•1997

  • Impact of an augmented reality system on students' motivation for a visual art course

    Open Access•Angela Di Serio, Maria-Blanca Ibanez et al.•Computers & Education•2013

  • Implementation of Augmented Reality Technologies in Artwork Creating Process

    Open Access•Tetiana Sovhyra•Journal of History Culture and…•2020

  • User Experience Evaluation and Creativity Stimulation With Augmented Reality Mobile Applications

    Open Access•Vida Davidavićiene, Jurgita Raudeliūnienė et al.•Creativity Studies•2019

  • Creativity Management Within the Aesthetical Situation Regarding the in-Real or Digital Form of Participation in Arts

    Open Access•Michał Szostak, Łukasz Sułkowski•Creativity Studies•2024

Highly citedNo

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