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Tetiana Sovhyra

Biographic Data

ID6500023
NAMETetiana Sovhyra
GIVEN NAMESTetiana
FAMILY NAMESovhyra
SIGNATURESOVHYRA T
AFFILIATIONSKyiv National University of Culture and Arts
ORCID0000-0002-7023-5361
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Golem & AI

    Open Access•Tetiana Sovhyra, Serhii Vytkalov et al.•ARTICLE•Culture Unbound Journal of…•2026

    Today, the phenomenon of the golem becomes a symbol of technological progress, especially in the form of modern android robots, raising important questions about technological singularity, subjectivity, and authorship (as presented in a number of legislative and regulatory documents). Creepy examples of golems in mythology, scientific and journalistic literature, performances, or modern technological experiments evoke feelings of fear and cause c…

  • Ukrainian-Polish Theatrical Initiatives During the Russian-Ukrainian War (2022–2025)

    Tetiana Sovhyra•ARTICLE•The Ethnology Notebooks•2026

  • Art-technologies for creating an artistic image

    Open Access•Tetiana Sovhyra•ARTICLE•Creativity Studies•2025

    The article reveals certain aesthetic patterns in the creation of augmented reality content, namely the importance of modelling the real environment, transitivity, and simulation of traditional practices of creating sculptural forms. These issues are analyzed on the author’s projects examples organized through the augmented reality use (applications REMS Companion App and MININ Art). An aesthetic patterns interdisciplinary research of augmented r…

  • Current Problems of Leisure Industry Development in Ukraine under Martial Law

    Open Access•Світлана Деркач, Myroslava Melnyk et al.•ARTICLE•Revista RIVAR•2024

    The purpose of the research work is to find the main crisis processes of the development of the Ukrainian leisure industry in the context of the current geopolitical and economic situation of Ukraine, affected by the introduction of martial law due to the full-scale Russian military aggression in 2022. The authors selected the following theoretical research methods analysis, classification, abstraction and analogy serving the methodological basis…

  • Robotic Theatre

    Open Access•Tetiana Sovhyra•ARTICLE•Creativity Studies•2021

    The article systematizes and analyzes the existing experience of organizing the creative process in a robotic theater. The author explores the robotic theater phenomenon, the artificial intelligence technology possibilities to function in the stage space. The article provides a comparative analysis of human and mechanized interaction in the stage space. The methodological basis of the research is a combination of several methods: analytical – for…

  • Implementation of Augmented Reality Technologies in Artwork Creating Process

    Open Access•Tetiana Sovhyra•ARTICLE•Journal of History Culture and…•2020

    This article investigates the possibility of introducing and refining augmented reality (AR) technologies in the artwork creating process. In this context, the article examines cultural projects that AR technologies. The research methodology is a combination of several methods: analytical – for accounting for historical and fictional literature; theoretical and conceptual method – for analyzing the conceptual and terminological system of research…

No prominent works on this page.

  • Implementation of Augmented Reality Technologies in Artwork Creating Process

    Open Access•Tetiana Sovhyra•ARTICLE•Journal of History Culture and…•2020

    This article investigates the possibility of introducing and refining augmented reality (AR) technologies in the artwork creating process. In this context, the article examines cultural projects that AR technologies. The research methodology is a combination of several methods: analytical – for accounting for historical and fictional literature; theoretical and conceptual method – for analyzing the conceptual and terminological system of research…

  • Robotic Theatre

    Open Access•Tetiana Sovhyra•ARTICLE•Creativity Studies•2021

    The article systematizes and analyzes the existing experience of organizing the creative process in a robotic theater. The author explores the robotic theater phenomenon, the artificial intelligence technology possibilities to function in the stage space. The article provides a comparative analysis of human and mechanized interaction in the stage space. The methodological basis of the research is a combination of several methods: analytical – for…

  • Current Problems of Leisure Industry Development in Ukraine under Martial Law

    Open Access•Світлана Деркач, Myroslava Melnyk et al.•ARTICLE•Revista RIVAR•2024

    The purpose of the research work is to find the main crisis processes of the development of the Ukrainian leisure industry in the context of the current geopolitical and economic situation of Ukraine, affected by the introduction of martial law due to the full-scale Russian military aggression in 2022. The authors selected the following theoretical research methods analysis, classification, abstraction and analogy serving the methodological basis…

  • Art-technologies for creating an artistic image

    Open Access•Tetiana Sovhyra•ARTICLE•Creativity Studies•2025

    The article reveals certain aesthetic patterns in the creation of augmented reality content, namely the importance of modelling the real environment, transitivity, and simulation of traditional practices of creating sculptural forms. These issues are analyzed on the author’s projects examples organized through the augmented reality use (applications REMS Companion App and MININ Art). An aesthetic patterns interdisciplinary research of augmented r…

  • Golem & AI

    Open Access•Tetiana Sovhyra, Serhii Vytkalov et al.•ARTICLE•Culture Unbound Journal of…•2026

    Today, the phenomenon of the golem becomes a symbol of technological progress, especially in the form of modern android robots, raising important questions about technological singularity, subjectivity, and authorship (as presented in a number of legislative and regulatory documents). Creepy examples of golems in mythology, scientific and journalistic literature, performances, or modern technological experiments evoke feelings of fear and cause c…

  • Ukrainian-Polish Theatrical Initiatives During the Russian-Ukrainian War (2022–2025)

    Tetiana Sovhyra•ARTICLE•The Ethnology Notebooks•2026

Computer Science (3 works) · Artificial Intelligence (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works) · Creativity (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Perception (2 works) · Psychology (2 works)

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