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Consumer Preference for Virtual Reality Advertisements with Human–Scene Interaction

An Intermediary Based on Psychological Needs

Bibliographic Data

ID22004120
AuthorsHelin Wei (0000-0001-6771-2676, Guangxi University), He-Lin Wei (Guangxi University), Hong Li (0000-0001-5170-505X, Guangxi University), Shaoying Zhu (0000-0002-6021-0195, Guangxi University, corresponding author), Shao-Ying Zhu (Guangxi University)
Year2023
Volume26
Issue3
Pages188-197
Publication date2023-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCyberpsychology Behavior and Social Networking (JOURNAL)
Journal identifiersISSN: 2152-2715 • E-ISSN: 2152-2723
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1089/cyber.2022.0075
PMID36787470
OpenAlexW4320855449
LanguageEN
Citations received1
References cited53

Consumption is undergoing a digital revolution brought about by virtual technology, and the emergence of virtual spokespersons has changed the pattern of advertising endorsement sales. Are virtual character spokespersons better than real celebrity spokespersons? This article aims to explore the relationships between different types of advertising spokespersons, different types of advertising scenarios, and consumers' purchase intentions. The results of 2 pilot experiments and 4 formal experiments show that compared with spokespersons by real people, virtual character spokespersons have a greater positive impact on consumers' purchase intentions, which is achieved through the mediating role of psychological need satisfaction. In addition, different advertising scenarios provided by virtual technology have a moderating effect on this process. This empirical study investigates the possible positive effects of virtual character spokesperson compared with real character spokesperson and expands the results of spokesperson category based on self-determination theory

Advertising · Aesthetics · Art · Business · Economics · Preference · Behavioral Health and Interventions · Computer Science · Motivation and Self-Concept in Sports · Psychology · Social Psychology · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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