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Gifted Physics Students Engage with the Sustainable Development Goals Through Game-Based Learning

Bibliographic Data

ID22006206
AuthorsSevim Bezen (0000-0002-0304-5314, Hacettepe University, corresponding author), Semra Tanriöver (0000-0003-0979-9384, MİLLİ EĞİTİM BAKANLIĞI)
Year2026
Volume16
Issue1
Publication date2026-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSAGE Open (JOURNAL)
Journal identifiersISSN: 2158-2440 • E-ISSN: 2158-2440
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/21582440261423757
OpenAlexW7130507070
LanguageEN
References cited43

This qualitative case study examines how game-based learning structured around the 5E learning model enhances ninth-grade gifted physics students’ understanding of the Sustainable Development Goals (SDGs). Conducted in a Science and Art Centre located in a developing country, the study aimed to explore students’ knowledge of the SDGs through a 6-week (12 class periods) game-based instructional process. During the intervention, students participated in a researcher-designed lesson plan consisting of interactive, game-based activities encompassing all 17 SDGs. Data were collected through pre- and post-intervention visual (drawing) and written expression tasks. The collected data were analyzed using an inductive content analysis approach, in which students’ drawings and written narratives were coded according to the SDG goals and their sub-targets. To ensure the reliability and consistency of the coding process, expert review was employed. Students were asked to produce drawings and accompanying explanations related to the SDGs before the intervention, and the same tasks were repeated after the intervention to examine changes in their conceptual understanding. The findings indicate that students developed more accurate, detailed, and goal-specific representations in their drawings and written explanations. The results further reveal that students were able to articulate the purposes of the SDGs and the relationships among different goals in a clearer and more reasoned manner. Overall, the findings suggest that implementing game-based learning within the constructivist 5E learning model is an effective approach for supporting sustainability education among gifted physics students

Conceptual change · Education for sustainable development · Narrative · Qualitative research · Science education · Teaching method · Education, Achievement, and Giftedness · Environmental Education and Sustainability · Science Education and Pedagogy

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  • Museum game-based learning

    Open Access•Hui Li, Muzhi Zhang•Frontiers in Education•2025

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    Open Access•Gilberto Malavoloneque, Nilza Maria Vilhena Nunes Da Costa•Frontiers in Education•2022

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    Open Access•Valeria Andreoni, Alice Richard•International Journal of…•2024

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    Open Access•Eunhye Shin, Jonathan Rowe•Simulation & Gaming•2026

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    Open Access•Fatih Şeker, Bahattin Aydinli•Science & Education•2023

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    Open Access•Yingji Li, Jingyi Wang•European Journal of Education•2025

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    Open Access•Benjamin Emihovich•TechTrends•2023

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    Open Access•Utkarsh Ashok Khot, Anne Warchold et al.•Environmental Impact Assessment…•2025

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