Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
Bibliographic Data
| ID | 22033342 |
|---|---|
| Authors | Kwanghee Jung (0000-0002-7459-7407, Texas Tech University), Vinh T Nguyen (0000-0002-1300-3943, Texas Tech University), Diana Piscarac (0009-0008-2862-9931, Ewha Womans University), Seung‐Chul Yoo (0000-0002-4550-4099, Ewha Womans University), Seung-Chul Yoo (Ewha Womans University, corresponding author) |
| Year | 2020 |
| Volume | 9 |
| Issue | 6 |
| Pages | 367 |
| Publication date | 2020-06-02 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | ISPRS International Journal of Geo-Information (JOURNAL) |
| Journal identifiers | ISSN: 2220-9964 • E-ISSN: 2220-9964 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/ijgi9060367 |
| OpenAlex | W3033680715 |
| Language | EN |
| Citations received | 12 |
| References cited | 43 |
Jeju Island comes second to only Seoul as Korea’s most visited destination, yet most visitors do not have the chance to go beyond brief visits and immerse themselves in the island’s history and cultural heritage. This project introduces the cultural heritage of Jeju Island to visitors through virtual reality/augmented reality (VR/AR) model visualization technology, namely JejuView, which provides an intuitive way to experience cultural heritage sites on the island. The proposed VR/AR application is designed to introduce a series of heritage spots on Jeju Island through (i) a printed Jeju map with embedded QR code markers that enable viewers to experience the locations without being present at the site, (ii) a mobile device with WebGL supported browser which allows 3D content to be rendered, and (iii) an AR library (A-Frame.io) that enables enthusiasts to recreate similar work. To test the effectiveness of the proposed VR/AR application, the authors conducted an experiment with 251 participants to test the research model based on the technology acceptance model (TAM) and employed generalized structured component analysis (GSCA) for the analysis. Results show that when using sensory new media such as VR/AR, consumers are more focused on the hedonic value than on the utilitarian value of the information. In conclusion, the proposed VR/AR application is complementary to existing studies and provides significant support to researchers, engineers, and designers developing VR/AR technologies for use in cultural education and tourism marketing
3d model · Archaeology · Augmented reality · Cultural heritage · Geography · Human–computer interaction · Multimedia · Tourism · Virtual reality · Visualization · Augmented Reality Applications · Computer Science · Diverse Topics in Contemporary Research · Virtual Reality Applications and Impacts · Artificial Intelligence
Beyond virtual boundaries
Tecnologías emergentes para el proyecto de educación digital
Evaluating Cultural Landscape Remediation Design Based on VR Technology
Using a Visual Positioning System for a Geolocated Visualization of an Archaeological Site in Augmented Reality
From Memory to Reality
Metaverse adoption in the context of virtual tourism
Tourists’ Adoption of Extended Reality Technologies
Effects of heritage on destination image
Immersive virtual reality experiences
Visitors’ Acceptance of Wearable AR Technology in Museums
From pre-trip to post-trip in improving the Tourist Experience (TE) with AR and VR in cultural heritage tourism
Digital preservation and virtual 3D reconstruction of "The Baker's house" in the archaeological site of Torreparedones (Baena, Cordoba-Spain)
A hedonic motivation model in virtual reality tourism
Extending the technology acceptance model with task–technology fit constructs
Task-Technology Fit and Individual Performance
Continuance intention to use Moocs
Tourists’ intention to visit a destination
New realities
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
PalmitoAR
Pandemics, tourism and global change
Virtual reality
Determinants of the intention to participate in firm-hosted online travel communities and effects on consumer behavioral intentions
Coefficient alpha and the internal structure of tests
| Unique citing works | 12 |
|---|---|
| Citations per year | 2,4 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 12 |