Extended Reality in Agricultural Education
A Framework for Implementation
Bibliographic Data
| ID | 22043566 |
|---|---|
| Authors | Daniël Haarhoff Naudé (University of the Free State, corresponding author), Benjamin S Botha (0000-0002-3769-4507, University of the Free State), Lizemari Hugo (0000-0003-1923-9081, University of the Free State), Han Jordaan (0000-0003-4845-1727, University of the Free State), W A Lombard (0000-0002-7999-3855, University of the Free State) |
| Year | 2024 |
| Volume | 14 |
| Issue | 12 |
| Pages | 1309 |
| Publication date | 2024-11-29 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci14121309 |
| OpenAlex | W4404860256 |
| Language | EN |
| Citations received | 1 |
| References cited | 42 |
Agriculture 4.0 technologies have the potential to revolutionise both agricultural production and the way we educate the next generation of agricultural scientists. As many students enrolling in agricultural science education lack an agricultural background, it is difficult for them to grasp complex agricultural principles in an educational setting. Students without experience are thus at a disadvantage compared to others with prior knowledge. Technologies such as extended reality (XR) can be used as a tool to bridge the gap between theory and practice. With its ability to replicate real-world agricultural production principles within a classroom, XR can provide students with the necessary agricultural experience required within the industry. However, existing literature lacks comprehensive frameworks to guide educators on the implementation of this technology, which could lead to unsuccessful implementation. To ensure the successful implementation of XR in agricultural science education in higher education settings and to bridge the theory-practice gap, this article used the best-fit synthesis to develop a comprehensive framework from the existing literature. This framework can guide educators on the implementation of XR in higher education settings. The findings suggest that agriculture determinants, curriculum development, and facilitating conditions are three important concepts to consider for successful implementation. This XR-AgriEdu framework can be used by educators in agricultural science education to successfully implement XR
Agricultural education · Agriculture · Geography · Knowledge management · Mathematics education · Multimedia · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts
“Best fit” framework synthesis
Writing Integrative Literature Reviews
Integrative review
User Acceptance of Information Technology
Promoting eco-agritourism using an augmented reality-based educational resource
Virtual reality and gamification in education
A systematic review of immersive virtual reality applications for higher education
Thematic Analysis
| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |