The Past, the Present, and the Future of the Evolution of Mixed Reality in Teacher Education
Bibliographic Data
| ID | 22043640 |
|---|---|
| Authors | Lisa Dieker (0000-0002-0789-580X, University of Kansas, corresponding author), Charles E Hughes (0000-0002-2528-3380, University of Central Florida), Michael C Hynes (University of Central Florida), Michael Hynes (University of Central Florida) |
| Year | 2023 |
| Volume | 13 |
| Issue | 11 |
| Pages | 1070 |
| Publication date | 2023-10-24 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci13111070 |
| OpenAlex | W4387904293 |
| Language | EN |
| Citations received | 12 |
| References cited | 36 |
The authors in this article provide a historical view (past) on the development of mixed reality (MR) simulation in teacher education as well as a brief history of simulation from other fields along with foundational knowledge on the evolution of simulation. The authors provide a systematic review of the current state (present) of the research in MR for teacher education within the past 5 years aligned with the research question “What are the uses, practices, and outcomes of MR simulation in teacher preparation?”. Three themes were identified, i.e., simulation to this point is designed by teacher educators, feedback matters in impacting outcomes, and practice is safe and reflective for those who prepare teachers in these environments. A summary is provided of these key articles and the findings. The authors conclude the article by sharing the potential evolution (future) of aspects of the model of MR, focusing on the use of AI agents and multi-modal data collection, including biometric signals, providing insights into simulation in teacher education
Augmented reality · Engineering ethics · Human–computer interaction · Mathematics education · Mixed reality · Pedagogy · Teacher education · Computer Science · Educational Games and Gamification · Engineering · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts
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| Citations per year | 6 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |