A Systematic Review of STEAM Education’s Role in Nurturing Digital Competencies for Sustainable Innovations
Bibliographic Data
| ID | 22045020 |
|---|---|
| Authors | Csaba Deák (0000-0002-2160-7472, University of Miskolc), Baibhaw Kumar (0000-0003-0466-0711, University of Miskolc) |
| Year | 2024 |
| Volume | 14 |
| Issue | 3 |
| Pages | 226 |
| Publication date | 2024-02-22 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci14030226 |
| Language | EN |
| Citations received | 6 |
| References cited | 58 |
This systematic review examines the intricate relationship between Science, Technology, Engineering, Arts, and Mathematics (STEAM) education, digital competence, and sustainable innovations in the context of academic institutions. This study, conducted through a meticulous PRISMA-guided literature review, spans the decade from 2013 to 2023, focusing on publications from the Scopus and Web of Science databases. The NOISE analysis model guides the exploration, emphasizing the Needs, Opportunities, Improvements, and Strengths in upskilling educators for the digital age. By synthesizing findings, this review highlights the multifaceted nature of digital competence, emphasizing its critical role in the knowledge society. Sustainable innovation emerges as a complex yet essential concept for future digital competencies. Key findings underscore the imperative for a continuous upskilling of educators and the transformative potential of STEAM pedagogy in fostering a holistic, transdisciplinary approach to education. The NOISE analysis offers practical insights, paving the way for future research directions, including the development of a robust conceptual framework for STEAM-based pedagogy. This review contributes by adding a culturally sustaining education framework for STEAM, which adds to existing knowledge by elucidating the symbiotic relationship between STEAM education, digital competence, and sustainable innovations, providing a nuanced understanding crucial for navigating the evolving educational landscape
Preschool Children's Science Learning and Retention in a 5E ‐Based Inquiry Framework
Incorporating Arts into Electronics Engineering
The Role of Non-Digital and Digital UNO-Type Card Games as Learning Media in Different Levels of Mathematics Education
“MusiMath” in teacher education
AI and the digital divide in ensuring educational access andmulticultural inclusivity
Enhancing Entrepreneurial Competence in Higher Education Beauty Programs through STEAM and Student Engagement
Digital competence – an emergent boundary concept for policy and educational research
Artificial intelligence in education
Understanding sustainable innovation
The PRISMA 2020 statement
The Quality of Training Staff for the Digital Economy of Russia within the Framework of STEAM Education
Evolution of New Approaches in Pedagogy and STEM with Inquiry-Based Learning and Post-Pandemic Scenarios
Teachers’ agency and online education in times of crisis
The impact of a professional upskilling training programme on developing teachers' digital competence
New challenges in higher education
The what, why, and how of culturally responsive teaching
Lessons from the pandemic
Toward a Theory of Culturally Relevant Pedagogy
| Citations per year | 6 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |