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Integrating Serious Games and Gamification for Diverse Learner Groups

Lessons from the “GeoGecko” Project

Bibliographic Data

ID22045906
AuthorsMónika Rajcsányi-Molnár (0009-0001-1108-7936, University of Dunaújváros, corresponding author), István András (0009-0006-4465-3259, University of Dunaújváros), Sandor Czifra (University of Dunaújváros)
Year2025
Volume15
Issue4
Pages440
Publication date2025-03-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15040440
OpenAlexW4409070024
LanguageEN
Citations received1
References cited18

The “GeoGecko” project stands as an innovative effort in both technical and educational advancements, focusing on creating educational materials grounded in experiential learning principles with a strong gamification framework. This report provides a detailed account of the project’s development, leveraging e-learning components to create an engaging and immersive online program specifically designed to meet the expectations and needs of today’s high school and university students. Through a structured methodology, the study implemented gamified learning elements to assess their effectiveness. In addition to describing the development of the project, it also examines the teaching methods applied and the outcomes observed. Drawing on feedback from learners, the report highlights the program’s practical impact, effectiveness, and the lessons learned during its implementation. Results indicate that the platform successfully enhances student motivation, with higher engagement levels observed among younger participants compared to older learners. By sharing these insights, the “GeoGecko” project aims to contribute to the growing body of knowledge on integrating serious games and gamification into education

Knowledge management · Mathematics education · Multimedia · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Teaching and Learning Programming

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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