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The Development of an Educational Outdoor Adventure Mobile App

Bibliographic Data

ID22046151
AuthorsVyron Ignatios Michalakis (0000-0001-5296-6067, University of the Aegean, corresponding author), Michail Vaitis (0000-0002-1269-6071, University of the Aegean, corresponding author), Aikaterini Klonari (0000-0003-4655-7683, University of the Aegean, corresponding author)
Year2020
Volume10
Issue12
Pages382
Publication date2020-12-16
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci10120382
OpenAlexW3110886281
LanguageEN
Citations received1
References cited26

This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational treasure hunt activities for their students and monitor their performance. The aim of the research was to create a system that would exploit all possible Outdoor Adventure Education (OAE) and treasure hunt benefits while excluding possible smartphone use negative consequences. The development of the system took place in Greece and began in December 2017, by conducting a nation-wide research examining Greek secondary teachers’ Information and Communication Technology (ICT) literacy and perceptions on smartphone use and outdoor activities. By June 2018, 700 questionnaires were collected. In order to test the system, in March 2018, we conducted a pilot case study in Lesvos island Greece and between July 2018 and February 2020, we conducted four additional case studies and a teacher training program, all of which took place in Lesvos island Greece. During the development process of the mobile application, we focused on the participatory aspect of the process, paying special attention to the teacher and student evaluation during the design and prototyping phases. Considering that the system is educational we research whether the mobile application provided effective learning outcomes and whether it benefited students’ social and physical skills. The results that we collected suggest that the mobile application is an effective learning tool while mobile learning and treasure hunt benefits have been repeatedly confirmed during the case studies. Greek teachers and students also proved to be capable smartphone and computer users, and reported being willing to participate in similar activities in the future

Adventure · Citizen journalism · Geography · Information and Communications Technology · Medical education · Mobile device · Mobile technology · Multimedia · Outdoor education · Pedagogy · Treasure · World Wide Web · Adventure Sports and Sensation Seeking · Child Development and Digital Technology · Computer Science · Impact of Technology on Adolescents · Psychology

  • Designing and Implementing Location-Based Games for Mathematics Education

    Open Access•Vyron Ignatios Michalakis, Aikaterini Klonari et al.•Education Sciences•2026

  • Social isolation, social support and their relationship with smartphone addiction

    Maha Meshari Al‐sejari, Maha Meshari Al-Sejari•Information Communication & Society•2021

  • Technoference”

    Brandon T Mcdaniel, Sarah M Coyne•Psychology of Popular Media Culture•2014

  • If the outcome is predictable, is it an adventure? Being in, not barricaded from, the outdoors

    Tracey J Dickson•World Leisure & Recreation•2004

  • Cyberbullying

    Open Access•P K Smith, Jess Mahdavi et al.•Journal of Child Psychology and…•2008

Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

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