Designing and Implementing Location-Based Games for Mathematics Education
Evidence from Two Exploratory Case Studies
Bibliographic Data
| ID | 22047592 |
|---|---|
| Authors | Vyron Ignatios Michalakis (0000-0001-5296-6067, University of the Aegean, corresponding author), Aikaterini Klonari (0000-0003-4655-7683, University of the Aegean, corresponding author), Michail Vaitis (0000-0002-1269-6071, University of the Aegean, corresponding author) |
| Year | 2026 |
| Volume | 16 |
| Issue | 6 |
| Pages | 943 |
| Publication date | 2026-06-15 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci16060943 |
| OpenAlex | W7164986759 |
| Language | EN |
| References cited | 40 |
Location-based games (LBGs) have increasingly been adopted in education for experiential, situated, and collaborative learning. While used in subjects such as geography and history, their application in mathematics remains underexplored, partly because mathematical concepts are abstract and hard to embed in spatial game environments. This study examines the feasibility and educational potential of LBGs in lower-secondary mathematics. Using a mixed-methods approach, two location-based activities were tested with 28 students aged 12–14. In the first, students used Global Positioning System (GPS)-enabled devices to reach landmarks (e.g., a volleyball court, a church), where they took on-site measurements and applied geometric reasoning to calculate areas, perimeters, and volumes. In the second, they followed a treasure hunt, solving algebraic equations and word problems to form a secret word. Questionnaires, observations, and teacher interviews showed high engagement, participation, and collaboration, with students viewing the activities as meaningful revision. Teachers found them valuable and feasible within curricular limits, despite challenges such as preparation time, technical issues, and regulations. However, given the small sample and exploratory design, findings should be interpreted with caution: no general inferences can be drawn, and no direct learning-outcome measures were used. The study offers empirical insights into designing mathematics-oriented LBGs and future research directions
Algebraic number · Empirical research · Exploratory analysis · Exploratory research · Spatial intelligence · Treasure · Educational Games and Gamification · Geography Education and Pedagogy · Spatial Cognition and Navigation
Understanding the role of digital technologies in education
Foundations of Game-Based Learning
The Gamification of Learning
Addressing the complexity of spatial teaching
Grade 12 rural teachers’ Technological Pedagogical Content Knowledge and challenges while using GeoGebra to teach Euclidean geometry
Exploring the Affordances of Place-Based Education for Advancing Sustainability Education
The Development of an Educational Outdoor Adventure Mobile App
The Impact of a Digital Game on Spatial Reasoning for Elementary School Students
The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School
Prevalence and Quality of Mixed Methods Research in Educational Subdisciplines
Potential of location-based games in increasing adolescents’ well-being and connection with nature
Applying Thematic Analysis to Education
| Highly cited | No |
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