Digital Storytelling in Sports Narrations
Employing Audiovisual Tools in Sport Journalism Higher Education Course
Bibliographic Data
| ID | 22046313 |
|---|---|
| Authors | Maria Matsiola (0000-0002-0697-8531, Aristotle University of Thessaloniki, corresponding author), Panagiotis Spiliopoulos (0000-0002-2256-0135, Aristotle University of Thessaloniki), Nikolaos Tsigilis (0000-0002-2388-959X, Aristotle University of Thessaloniki) |
| Year | 2022 |
| Volume | 12 |
| Issue | 1 |
| Pages | 51 |
| Publication date | 2022-01-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci12010051 |
| OpenAlex | W4205585488 |
| Language | EN |
| Citations received | 8 |
| References cited | 46 |
The present generation of young people who nowadays attend higher education curricula are accustomed to receiving information and knowledge through audiovisual material. Creating a digital story can assist students to learn more on the subject they study as well as to help them overcome obstacles that hinder the presentation of their gained knowledge. The aim of this paper was to examine the use of audiovisual tools in the educational procedure of sport journalism higher education courses. Thirty-eight students in the School of Journalism at the Aristotle University of Thessaloniki were asked to present a team sport in a video form. Following the general instructions from the teachers they were able to use any kind of equipment and software they chose to create the audiovisual production. Upon the completion of the projects and based on an embedded mixed research design they were asked to answer a short questionnaire and afterwards to participate in two focus group discussions. The results revealed that the employment of technological tools to create, present, and furthermore express themselves was warmly accepted and the participants stated that it provided a vivid educational environment, which besides enhancing the process of teaching, contributed to the acquisition of skills and their right utilization
Curriculum · Digital Storytelling · Focus group · Higher education · Journalism · Mathematics education · Media studies · Multimedia · Narrative · Pedagogy · Political science · Sociology · Storytelling · World Wide Web · Computer Science · Digital Storytelling and Education · Psychology · Subtitles and Audiovisual Media · Video Analysis and Summarization
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Qualitative Quality
| Unique citing works | 8 |
|---|---|
| Citations per year | 2 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |