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Implementation of Agile Methodologies in an Engineering Course

Bibliographic Data

ID22046869
AuthorsJana Pócsová (0000-0003-2451-3129, Technical University of Košice, corresponding author), Dagmar Bednárová (0000-0002-3840-6378, Technical University of Košice), Gabriela Bogdanovská (0000-0001-6187-6426, Technical University of Košice), Andrea Mojžišová (0000-0001-9456-690X, Technical University of Košice)
Year2020
Volume10
Issue11
Pages333
Publication date2020-11-17
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci10110333
OpenAlexW3100062224
LanguageEN
Citations received4
References cited24

At present, a new generation of students is studying at universities with their specific abilities and skills. In addition to hard skills, potential employers also require significantly developed soft skills from their employees. The school, and not just the university, is entering this process in a different position than in the past due to the changing requirements placed on it. Activities in the school environment must adapt to emerging trends. This article explains how present-day requirements on graduates and specifics of the new generation of students challenge the approach to education. In order to increase the efficiency and attractiveness of the educational process, the SCRUM framework has been implemented into course Mathematics 1. The re-designed course was implemented and validated by an experimental group of students in the academic year 2019/2020. Two questionnaire analyses and a comparison of learning outcomes were conducted to find out the answers to research questions. The results of students indicate that agile methodologies are useful for increasing the efficiency of the educational process. The paper offers our proposal for the introduction of agile methodology into the educational process and our first-hand experience with this way of teaching and its impact on the studying results of the experimental group and, last but not least, suggestions for possible improvements

Agile software development · Attractiveness · Engineering education · Engineering management · Mathematics education · Scrum · Software development · Software engineering · Biomedical and Engineering Education · Computer Science · E-Learning and Knowledge Management · Engineering · Problem and Project Based Learning · Psychology · Software

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Citations per year0.8
Citation span2021 - 2025 (5)
Highly citedNo

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Open DOIOpen Access
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