Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Autolycus’ Game

Game-Based Learning in Natural Environments for Meaningful Physical Education

Bibliographic Data

ID22046975
AuthorsAlberto Ferriz-Valero (0000-0001-8206-4152, University of Alicante), Salvador Baena-Morale (0000-0002-6722-3714, University of Alicante), Esmeralda Guillén Tortajada (0000-0002-5758-9966, Universidad Complutense de Madrid), Juan Alejandro Piñol-Vázquez (0009-0000-7103-6113, University of Alicante, corresponding author)
Year2025
Volume15
Issue12
Pages1642
Publication date2025-12-06
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15121642
OpenAlexW4417106646
LanguageEN
References cited20

Within the context of pedagogical renewal in Physical Education, Game-Based Learning (GBL) has emerged as a pedagogical model that can foster students’ motivation and engagement. This study explored university learners’ perceptions of a playful activity in a natural environment, entitled Autolycus’ Game, and its perceived contributions to their holistic development. A total of 114 undergraduate students enrolled in Early Childhood and Primary Education degrees participated in a two-hour session designed as a Breakout EDU in a university park. After the experience, their perceptions were collected through an online semi-structured questionnaire and analysed using qualitative coding techniques in Atlas.ti. Findings indicated that participants perceived Autolycus’ Game as motivating, creativity-enhancing, and supportive of social interaction and cooperative work. Most participants highlighted that this methodology helped them strengthen social and communication skills, while also valuing the use of the natural environment as a didactic resource. At the same time, participants identified areas for improvement—such as repetitive tasks, uneven difficulty across challenges, and limited supervision—that may reduce engagement if not carefully planned. Overall, participants described Autolycus’ Game as a valuable pedagogical strategy that may enrich learning experiences in Physical Education and support socio-emotional and motor competences, although the findings should be interpreted in light of the study’s limitations (single-institution sample, self-reported data, intact class groups taught by the researchers). Future work could examine outdoor Breakout EDU with mixed-methods and longitudinal designs to assess motivational processes and learning outcomes over time

Breakout · Learning environment · Perception · Physical education · Qualitative research · Social environment · Children's Physical and Motor Development · Educational Games and Gamification · Physical Education and Pedagogy

  • Developing a Theory of Gamified Learning

    Open Access•Richard N Landers•Simulation & Gaming•2014

  • Intrinsic and extrinsic motivation from a self-determination theory perspective

    Open Access•Richard M Ryan, Edward L Deci•Contemporary Educational Psychology•2020

  • The Role of Game-Based Learning in Experiential Education

    Open Access•Mariam Dabbous, Anwar Kawtharani et al.•Education Sciences•2022

  • Gamification and physical education. Viability and preliminary views from students and teachers

    Javier Fernandez-Rio, Esteban de las Heras et al.•Physical Education and Sport…•2020

  • The myths of the digital native and the multitasker

    Open Access•Paul A Kirschner, Pedro De Bruyckere•Teaching and Teacher Education•2017

  • On Quantitizing

    Open Access•Margarete Sandelowski, Corrine I Voils et al.•Journal of Mixed Methods Research•2009

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae