Where Is It Best to Sit in Class? Description of an Experience Based on STEM Problem Solving in a School Context
Bibliographic Data
| ID | 22047486 |
|---|---|
| Authors | Irene Ferrando (0000-0003-3746-4581, Universitat de València, corresponding author), Lluís Albarracín (0000-0002-1387-5573, Universitat Autonòma de Barcelona), Pascual D Diago (0000-0002-0900-8098, Universitat de València) |
| Year | 2023 |
| Volume | 13 |
| Issue | 4 |
| Pages | 417 |
| Publication date | 2023-04-19 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci13040417 |
| OpenAlex | W4366593802 |
| Language | EN |
| References cited | 25 |
This study aims to describe the design and development of a STEM problem-solving activity involving mathematics and physics content. It is an activity whose starting point is a question based on a real problem: to identify the areas of the classroom where the intensity of sound is higher. In this way, the problem involves the physics of sound. However, in addition, by trying to give an answer to the initial question, students have the opportunity to develop progressively more complex mathematical models from already known mathematical concepts and procedures. The analysis of the results of the implementation based on the identification of the learning opportunities and the catalyst elements that generate them, allows us to state that the activity encourages students to enrich their mathematical models by incorporating new mathematical concepts such as the function of two variables. We conclude that the design of the activity and the choice of data acquisition technology are key, but also the interaction between the students and the teacher
Human–computer interaction · Mathematics education · Computer Science · Educational Games and Gamification · Mathematics · Mathematics Education and Teaching Techniques · Problem and Project Based Learning · Artificial Intelligence
| Highly cited | No |
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