Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Pengembangan media pembelajaran virtual reality (VR) untuk mengenalkan budaya lokal Malang ke pembelajar Bipa

Bibliographic Data

ID22213762
AuthorsHelmi Muzaki (0000-0003-1257-6309, State University of Malang), Gatut Susanto (0000-0003-0068-875X, State University of Malang), Kusubakti Andajani (State University of Malang), Didin Widyartono (0000-0002-8165-6882, State University of Malang), Ilham Akhsani, Thilip Kumar Moorthy (Universiti Tunku Abdul Rahman)
Year2025
Volume8
Issue4
Pages955-968
Publication date2025-11-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueDIGLOSIA Jurnal Kajian Bahasa Sastra dan Pengajarannya (JOURNAL)
Journal identifiersISSN: 2615-725X • E-ISSN: 2615-8655
PublisherUniversitas Mulawarman (PUBLISHER)
DOI10.30872/diglosia.v8i4.1324
OpenAlexW7107943227
LanguageEN

Learning Indonesian for Foreign Speakers (BIPA) is closely related to cultural learning. Language acquisition requires not only fluency, but also an understanding of its cultural context. However, introducing culture to BIPA learners, especially through traditional media, such as images or textbooks, can make learning less effective and interesting. This study aimed to develop virtual reality (VR)-based learning media to introduce local Malang culture to foreign speakers. This study used the four-stage development method designed by Thiagarajan. Four stages are defined: design, development, and dissemination. The VR media were validated by BIPA experts and tested on seven learners from China, Taiwan, Vietnam, and Yemen. The product trial results show that the visual and audio quality received a score of (81.6), ease of use (80), VR's ability to provide a realistic experience of Malang cultural life (84), VR's ability to increase interest in learning Indonesian culture (85), VR's ability to increase cultural knowledge (82.5), suitability to needs (81.2), and VR's effectiveness as a cultural learning medium (82.5). This study confirms that VR is an engaging and effective tool for introducing local culture to BIPA students in line with their needs and expectations, especially those who are familiar with immersive technology

Cultural knowledge · Indonesian · Target culture · Usability · Virtual reality · Educational Technology and E-Learning · Innovative Education Methods and Tools · Technology-Enhanced Education Studies

Citation velocityhistorical
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae