Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Impact of Language-Based Puzzles on Preparatory Pupils' Communication skill

Bibliographic Data

ID22217141
AuthorsNouran Moayed Ahmed (University of Tikrit), Muthana Mohammed Badie (University of Tikrit)
Year2025
Volume9
Issue3, Part 2
Pages312-329
Publication date2025-09-30
Open AccessNo
TypeARTICLE
VenueJOURNAL OF LANGUAGE STUDIES (JOURNAL)
Journal identifiersISSN: 2616-6224 • E-ISSN: 2663-9033
PublisherTikrit University (PUBLISHER • IQ)
DOI10.25130/lang.9.3.p2.20
OpenAlexW7140605216
LanguageEN

This research examines the impact of using language-based puzzles in English as a Foreign Language (EFL) instruction for Iraqi preparatory school students. Its purpose is to determine if and how these puzzles can enhance oral and written communication more effectively than traditional instruction. Quasi-experimental design is applied and 90 first intermediate students in Al-Nidhal Secondary School for Boys, Kirkuk, Iraq are evenly distributed into experimental and control groups. The experimental group is taught with some language-related puzzles like crosswords, anagrams, jumbled sentences, and riddles, while the control group is taught with normal instruction. Pre- and post-communication tests are utilized to evaluate performance of both groups. The outcome shows that there are statistically significant differences in communicative competence of the experimental group, i.e., their vocabulary use and fluency. The statistical tool which have been utilized in the present study to analyze the collection that is T-test for Two Independent Samples to find out the significance between the two groups. The outcome verifies that language puzzle tasks are an effective pedagogical task to construct communicative competence in EFL environments. The study offers valuable recommendations for EFL instructors and researchers who would like to find practical solutions to induce learner motivation and language acquisition

Communicative competence · Foreign language · Linguistic competence · Second language · Statistical analysis · Vocabulary · Educational Games and Gamification · EFL/ESL Teaching and Learning · Technology-Enhanced Education Studies

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae