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Understanding Virtual Gifting in Live Streaming by the Theory of Planned Behavior

Bibliographic Data

ID23039512
AuthorsYi Xu (0000-0002-9555-6145, Shanghai Jiao Tong University, corresponding author), Yixin Ye (0000-0002-3031-1593, Fudan University), Yixuan Liu (0009-0004-8389-7550, Shanghai Jiao Tong University)
EditorsZheng Yan (0009-0007-3850-6743)
Year2022
Volume2022
Pages1-12
Publication date2022-02-10
Open AccessYes
TypeARTICLE
VenueHuman Behavior and Emerging Technologies (JOURNAL)
Journal identifiersISSN: 2578-1863 • E-ISSN: 2578-1863
PublisherWiley (PUBLISHER • GB)
DOI10.1155/2022/8148077
OpenAlexW4211136451
LanguageEN
Citations received4
References cited60

Based on the theory of planned behavior (TPB), the current study developed a model to understand motivations and predictors of viewers’ virtual gifting behaviors in online live streaming. The model was tested with data from 392 live streaming viewers with previous virtual gifting experiences. The results showed that perceived pleasure, interaction with streamers, group interactions, and support for streamers can predict individual attitudes toward virtual gifting. Subjective norms learned from family and friends as well as streamers and viewers in live streaming could significantly affect virtual gifting intention. Quality of streams, the attractiveness of the streamers, and viewers’ monetary resources influenced perceived ease of virtual gifting. Overall, the proposed model predicted virtual gifting behavior well. Findings were discussed in terms of the links between online and offline subjective norms along with the relationship of perceived behavior control, virtual gifting intention, and virtual gifting behavior. We suggest that the adjusted TPB model with subjective norms both offline and online can fit the online interaction contexts well and explain online norms development. Furthermore, our model reflects how social incentive contributes to virtual gifting. These findings offer insights into the motivations of virtual gifting behavior and provide implications for virtual gifting experience design.

Advertising · Affect (linguistics) · Attractiveness · Business · Control (management) · Human–computer interaction · Incentive · Internet privacy · Metaverse · Pleasure · Theory of planned behavior · Virtual reality · Communication · Computer Science · Digital Marketing and Social Media · Impact of Technology on Adolescents · Psychology · Social Psychology · Technology Adoption and User Behaviour

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Citations per year2
Citation span2024 - 2026 (3)
Highly citedNo

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