Playing by the Rules
Parental Mediation of Video Game Play
Bibliographic Data
| ID | 2347604 |
|---|---|
| Authors | Nicole Martins (0000-0002-5228-5453, Indiana University, Bloomington, IN, USA, corresponding author), Nicholas L Matthews (0000-0003-0220-1917, Indiana University, Bloomington, IN, USA), Rabindra A Ratan (Michigan State University, East Lansing, MI, USA), Rabindra Ratan (0000-0001-7611-8046, Michigan State University) |
| Year | 2017 |
| Volume | 38 |
| Issue | 9 |
| Pages | 1215-1238 |
| Publication date | 2017-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Family Issues (JOURNAL) |
| Journal identifiers | ISSN: 0192-513X • E-ISSN: 1552-5481 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0192513x15613822 |
| OpenAlex | W2304291053 |
| Language | EN |
| Citations received | 23 |
| References cited | 50 |
This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negative or neutral in nature. Involved parents were more likely to use each mediation strategy than less involved parents; however, parental involvement did not predict negative mediation. Restrictive and negative mediation were significantly related to child delinquency. In sum, the findings show that parents are involved in monitoring their children's use of this medium, just as they are with television
Developmental psychology · Juvenile delinquency · Mediation · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Impact of Technology on Adolescents · Psychology · Social Psychology
Vicarious Nostalgia? Playing Retrogames Fosters an Appreciation for Gaming History
Exploring internet use and parental mediation in Pakistan
Towards a Critical Sociology of Children’s Leisure
Pandemic rhythms
Examining effective parenting approaches to promote healthy technology use in children
Promoting Healthier Eating via Parental Communication
From Risk Perception to the Use of Technical Restrictions of SVoD Services in Mexico, the Mediating Role of Parent Involvement and Knowledge
Gaming together, feeling better—or feeling worse? How social video gaming impacts loneliness and depressive mood differently for boys and girls
Parental mediation strategies for social media use
Parental mediation and preferences for regulation regarding children's digital media use
Crooked Views and Relaxed Rules
Multi-platform mediation
Reconsidering parental mediation with new media technology
Pathways to Youth Political Participation
I did it without hesitation. Am I the bad guy?”
Gaming perceptions, coplaying, and social support
Navigating children’s screen-time at home
Digital Parenting and Media Dependency
Staying Connected
The interplay of parenting style and family rules about video games on subsequent fighting behavior
Parental Involvement among First- and Second-generation Latin Americans in the United States
Online Parental Mediation
Developmental Trajectories of Parental Mediation Across Early and Middle Childhood
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior
Parental mediation of children’s videogame playing
Parent and Child Perspectives on the Presence and Meaning of Parental Television Mediation
The Unintended Effects of Parental Mediation of Television on Adolescents
Do You See What I See? Parent and Child Reports of Parental Monitoring of Media
Developing a scale to assess three styles of television mediation
Identifying and Explaining the Relationship Between Parental Mediation and Children's Aggression
Children's Internet Use in a Family Context
Popular Video Games
Protecting children's privacy online
Amazon's Mechanical Turk
The Effects of Mediation Content and Form on Children's Responses to Violent Television
Factual and Evaluative Approaches to Modifying Children's Responses to Violent Television
Parental Mediation Of Children's Internet Use In Different European Countries
Parental Communication About Kidnapping Stories in the US News
What Us Parents Don't Know About Their Children's Television Use
Children and Their Changing Media Environment
Parental Mediation of Children's Television Viewing in Low-Income Families
A validation of Amazon Mechanical Turk for the collection of acceptability judgments in linguistic theory
A Longitudinal Examination of Family, Friend, and Media Influences on Competent Versus Problem Behaviors Among Urban Minority Youth
Mediation of Children’s Television Viewing
Parental mediation of teenagers’ video game playing
Keeping Abreast of Hypersexuality
A Content Analysis of Female Body Imagery in Video Games
Parents' Interest in Videogame Ratings and Content Descriptors in Relation to Game Mediation
Wii play as a family’
Hot Sauce, toy guns, and graffiti
The benefits of playing video games
The effects of violent video games on aggression
Family Mediation Patterns and Television Viewing
The Use and Abuse of Factor Analysis in Communication Research
| Unique citing works | 23 |
|---|---|
| Citations per year | 2,56 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 23 |