Critical Ethical Reasoning and Role-Play
Bibliographic Data
| ID | 2409397 |
|---|---|
| Authors | David W Simkins, David Simkins (University of Wisconsin–Madison, corresponding author), Constance Steinkuehler (0000-0001-6895-305X, University of Wisconsin–Madison) |
| Year | 2008 |
| Volume | 3 |
| Issue | 3-4 |
| Pages | 333-355 |
| Publication date | 2008-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412008317313 |
| OpenAlex | W2149033474 |
| Language | EN |
| Citations received | 21 |
| References cited | 36 |
Role-playing games provide a particularly fruitful environment for the development of critical, ethical reasoning skills, a core component in developing a citizenry capable of fully participating in a cosmopolitan, democratic society. In this study, ethnographic interview participants recount particularly engaging ethical situations in their own game play. Through their responses, thematic trends develop that help us identify key elements in games that provide opportunities for the development of these crucial skills
Component (thermodynamics · Democracy · Engineering ethics · Ethnography · Key (lock · Political science · Politics · Sociology · Computer Science · Digital Games and Media · Educational Games and Gamification · Innovative Teaching Methodologies in Social Sciences · Psychology
Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom
Young People Speculating with and About Hope Through a Life-Friendly Cli-Fi Roleplaying Game
Assassins, Gods, and Androids
Avatar Gender and Ethical Choices in Fable III
Ethics and Game Design
Using Video Games for Learning
Technologised consumer culture
Flow and cooperative learning in civic game play
Morality in Let’s Play narrations
Kral Arthur Efsanelerinden DÇOÇRYO’lara
Narrative video game aesthetics and egocentric ethics
Cardinal Gaming
Games as Art and Kant’s Moral Dilemma
Liminal Play
Developing the Integrated Analysis Matrix (I-AM)
Exploring the Impact of Non–Lecture-Based Public Ethics Learning Among Students
Designing Games for Moral Learning and Knowledge Building
Gamers Who Protest
Role-Playing the Multiculturalist Umpire
Games for Civic Learning
Knowledge and opinions of families regarding games-Toy selection for 6 to 12 year old children (the case of Northern Cyprus)
Quantifying Qualitative Analyses of Verbal Data
Epistemic frames for epistemic games
Verbal reports as data.
Interaction Analysis
Eichmann in Jerusalem
Studies in ethnomethodology
Moral consciousness and communicative action
A Theory of Justice
Ethnographic Interview
Phenomenology of Spirit
Ethnography
Massively Multiplayer Online Video Gaming as Participation in a Discourse
The Logic of Practice
Profiles and Critiques in Social Theory
Archaeology of Knowledge
The archaeology of knowledge
Role-Playing vs. Role-Taking
In a different voice
Beyond good and evil
Critique of Practical Reason (Hackett Classics Series)
Qualitative Analysis for Social Scientists
Qualitative Data Analysis
Situated Cognition and the Culture of Learning
Being and Nothingness
Situated Learning
Beyond Play
Blood Scythes, Festivals, Quests, and Backstories
From Tree House to Barracks
Building an MMO With Mass Appeal
| Unique citing works | 21 |
|---|---|
| Citations per year | 1,31 |
| Citation span | 2010 - 2025 (16) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 21 |