Games for Civic Learning
A Conceptual Framework and Agenda for Research and Design
Bibliographic Data
| ID | 2409427 |
|---|---|
| Authors | Chad Raphael (0000-0001-6331-1744, Santa Clara University, corresponding author), Christine Bachen, Christine M Bachen (Santa Clara University), Kathleen-M Lynn (Corporate Development and Volunteer Coordinator of MOUSE Squad of California (MSCA) Student Tech), Jessica Baldwin-Philippi (0000-0002-8664-6827), Kristen A Mckee (Google (United States)) |
| Year | 2010 |
| Volume | 5 |
| Issue | 2 |
| Pages | 199-235 |
| Publication date | 2010-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412009354728 |
| OpenAlex | W2152334951 |
| Language | EN |
| Citations received | 23 |
| References cited | 31 |
Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games' potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article develops a conceptual framework for how games might foster civic learning of many kinds. The authors hypothesize that the most effective games for civic learning will be those that best integrate game play and content, that help players make connections between their individual actions and larger social structures, and that link ethical and expedient reasoning. This framework suggests an agenda for game design and research that could illuminate whether and how games can be most fruitfully incorporated into training and education for democratic citizenship and civic leadership
Citizenship · Citizenship education · Civic engagement · Civics · Conceptual framework · Democracy · Pedagogy · Political science · Politics · Public relations · Social science · Sociology · Digital Games and Media · Educational Games and Gamification · Literacy, Media, and Education
The designability paradox
A virtual internship to prepare high school students for civic and political action
Role-play experience’s effect on students’ 21st century skills propensity
Rethinking youth policy model in Europe and its constituents
Gamifying Contentious Politics
Flow and cooperative learning in civic game play
Innovating and changing the policy-cycle
The role of ideology and habitus in educational media production
Dix critères inspirés de Paulo Freire pour l’étude et la conception de jeux à visée de conscientisation
Empowering consumers to repair
Participation in the Youth Civic Web
Civic Play and Civic Gaps
Ecocritical Agency in I Was a Teenage Exocolonist
Better Game Worlds by Design
The regulation project
Reprint of
Gameful civic engagement
Role-playing in public engagement for housing for vulnerable populations
Digital games, developing democracies, and civic engagement
Digital era policy advising
Imaginative Role-Playing as a Medium for Moral Development
Gamers Who Protest
Enlightening the Galaxy
Good Video Games and Good Learning
Governing the Commons
Young Citizens in the Digital Age
Discipline and Punish
Governing the Commons
A Theory of Justice
Civil Society and Political Theory
Journal of Computer-Mediated Communication
Civil Society and Political Theory
Persuasive Games
Understanding Video Games
A New Engagement
Fostering Civic Engagement by Building a Virtual City
Identifying Best Practices in Civic Education
What Kind of Citizen? The Politics of Educating for Democracy
Developing Citizens
The Political System
From Content to Context
Homo ludens
Bowling Young
Henry Jenkins (2006), Confronting the Challenges of Participatory Culture
Leviathan; or, the Matter, Forme, & Power of a Common-Wealth, Ecclesiasticall and Civill
Critical Ethical Reasoning and Role-Play
Strategic Simulations and Our Past
| Unique citing works | 23 |
|---|---|
| Citations per year | 1,64 |
| Citation span | 2012 - 2024 (13) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 23 |