Friends With Benefits
Plausible Optimism and the Practice of Teabagging in Video Games
Bibliographic Data
| ID | 3025671 |
|---|---|
| Authors | Brian Myers (0000-0001-7127-3143, University of Massachusetts Amherst, corresponding author) |
| Year | 2019 |
| Volume | 14 |
| Issue | 7-8 |
| Pages | 763-780 |
| Publication date | 2019-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412017732855 |
| OpenAlex | W2763103729 |
| Language | EN |
| Citations received | 5 |
| References cited | 30 |
Recent scholarship in gaming studies has challenged the field to investigate and critique the hard core gaming audience (stereotypically seen as straight, White, cis-gendered male gamers) in a way that does not reinforce either the perceived marginalization of gamers or broader social hierarchies of gender, sexuality, and class. This article demonstrates a way to acknowledge the complexity of this audience without dismissing its most virulent tendencies via practice theory and weak theory. Using data drawn from a qualitative survey of 393 self-identified first-person shooter video game players, this article looks at the specific practice of "teabagging" in online competitive gaming contexts. Ultimately, this article argues that drawing attention to the gaps and fissures that local gaming practices can produce in broader structures of gaming, sexuality, and class can help critical gaming scholars encourage and cultivate such practices as well as construct new, reparative alliances between different fields and communities
Class (philosophy · Construct (python library · Epistemology · Field (mathematics · Human sexuality · Multimedia · Optimism · Political science · Scholarship · Sociology · Video game · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
Laughter and Ridicule
Cheating
The Ethics of Identity
Historical Metaphors and Mythical Realities
Inside Culture
Cruel Optimism
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity
Raising the Stakes
Play Between Worlds
‘Dude, You’re a Fag’
The Logic of Practice
Journal of Folklore Research
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Cracking Up
Mapping the Margins
Touching Feeling
Media Literacy and the Challenge of New Information and Communication Technologies
Friends With Benefits
Humor, Unlaughter, and Boundary Maintenance
What Is Video Game Culture? Cultural Studies and Game Studies
Not a Hater, Just Keepin' It Real
| Unique citing works | 5 |
|---|---|
| Citations per year | 0,71 |
| Citation span | 2019 - 2025 (7) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |