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Factors Influencing School Teachers' Continuous Usage Intention of Using VR Technology for Classroom Teaching

Bibliographic Data

ID3307668
AuthorsWenbin Du (0000-0003-4011-6748, Jiangnan University), Ruo-Yu Liang (0000-0002-4901-090X, Jiangnan University, corresponding author), Denghui Liu (0000-0002-3278-1353, Jiangnan University)
Year2022
Volume12
Issue3
Publication date2022-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSAGE Open (JOURNAL)
Journal identifiersISSN: 2158-2440 • E-ISSN: 2158-2440
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/21582440221114325
OpenAlexW4286473270
LanguageEN
Citations received9
References cited81

Teachers' continuous usage intention for virtual reality (VR) technology is a prerequisite for achieving its expected educational value in elementary and secondary education. Through a comprehensive model considering task-technology fit (TTF) and usage satisfaction, this study involved an analysis framework for the intention of teachers to continue using VR technology for classroom teaching. A questionnaire survey was conducted on 291 teachers of elementary and secondary schools in Jiangsu Province, China, to identify factors affecting their continuous usage intention for VR technology. The results indicated that perceived usefulness and perceived ease-of-usage significantly impacted usage satisfaction. Surprisingly, usage satisfaction did not promote continuous usage intention. System quality and service quality of VR technology were key factors influencing perceived usefulness and perceived ease-of-use, respectively. Meanwhile, TTF promoted teachers' continuous usage intention while being positively affected by quality factors. Therefore, teachers are more concerned about optimizing pedagogical effectiveness by VR technology. Thus, further applications of VR technology in teaching should focus on improving the application modes. Moreover, a teaching environment supporting the pedagogical application of VR technology and a more autonomous classroom ecology for teachers to conduct VR-supported classroom teaching reform may be important factors to promote teachers' usage intention for VR technology

Human–computer interaction · Knowledge management · Mathematics education · Medical education · Multimedia · Technology Acceptance Model · Usability · Virtual reality · Computer Science · Education and Learning Interventions · Engineering · Image and Video Quality Assessment · Medicine · Psychology · Virtual Reality Applications and Impacts

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Unique citing works9
Citations per year2,25
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

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