Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Mimesis as mediation

A dialectical conception of the videogame interface

Bibliographic Data

ID4480801
AuthorsB Nicoll (0000-0001-9424-6439, The University of Melbourne, corresponding author)
Year2016
Volume137
Issue1
Pages22-38
Publication date2016-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueThesis Eleven (JOURNAL)
Journal identifiersISSN: 0725-5136 • E-ISSN: 1461-7455
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/0725513616654793
OpenAlexW2473813946
LanguageEN
Citations received1
References cited28

Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject (human) and object (machine). This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the player/game relationship can be read through the lens of Adorno's aesthetic theory. Developing Adorno's concept of mimesis, I argue that the interface is often treated as a dialectical question of how the space between subject and object should be traversed. I reflect on the possible advantages of focusing on this contested space through a discussion of game controllers and the Aristotelian concept of techne

Aesthetics · Critical theory · Dialectic · Epistemology · Game studies · Linguistics · Media studies · Mediation · Social science · Sociology · Techne · Computer Science · Cybernetics and Technology in Society · Digital Games and Media · Digital Media and Philosophy · Philosophy

  • Mimetic Production in YouTube Toy Unboxing Videos

    Open Access•B Nicoll, Bjørn Nansen•Social Media + Society•2018

  • The Utopian Function of Art and Literature

    Ernst Bloch, Jack Zipes et al.•The Utopian Function of Art and…•1989

  • Mimesis as make-believe

    Kendall L Walton•Mimesis as make-believe•1990

  • Interface

    Branden Hookway•Interface•2014

  • Karl Marx

    T B Bottomore•Karl Marx•1973

  • Media Archaeology. Approaches, Applications, and Implications

    Anne Mager, Astrid Mager•Information Communication & Society•2013

  • Outline of a Theory of Practice

    Open Access•Pierre Bourdieu, Richard Nice•On Violence•2007

  • Game Feel

    Steve Swink•Game feel•2008

  • Gamer Theory

    M Wark•Gamer Theory•2007

  • Digital Play

    Stephen Kline, S J Kline et al.•Digital Play•2003

  • Doors

    Bernhard Siegert, John Durham Peters•Grey Room•2012

  • Democracy of Objects

    Open Access•Levi R Bryant•The democracy of objects•2011

  • TheKulturof Cultural Techniques

    Geoffrey Winthrop‐young•Cultural Politics an International…•2014

  • Negativity (Dis)embodied

    Artemy Magun•New German Critique•2013

  • Between Art and Gameness

    Open Access•G Kirkpatrick•Thesis Eleven•2007

  • New Tricks

    T R Tyler, Tom Tyler•Angelaki•2013

  • The interface envelope

    Paul C Adams•Social & Cultural Geography•2016

  • Getting nowhere fast

    Open Access•Thomas Sutherland•Time & Society•2014

  • The Origin of the Work of Art in Material Practice

    Henry Staten•New Literary History•2012

  • Technologies of Captivation

    Open Access•James Ash•Body & Society•2013

  • Video Games and the Cerebral Subject

    Open Access•Pasi Väliaho•Body & Society•2014

  • Dialectic of Enlightenment

    Max Horkheimer, Theodor W Adorno et al.•Dialectic of Enlightenment…•2020

  • Events and Collusions

    Open Access•Seth Gidding•Games and Culture•2009

  • Controller, Hand, Screen

    Open Access•G Kirkpatrick•Games and Culture•2009

  • Technologies Between Games and Culture

    Open Access•Patrick Crogan, Helen Kennedy et al.•Games and Culture•2009

  • Cultural Techniques and Sovereignty

    Open Access•Cornelia Vismann•Theory Culture & Society•2013

  • Attention, Videogames and the Retentional Economies of Affective Amplification

    Open Access•James Ash•Theory Culture & Society•2012

Unique citing works1
Citations per year0,13
Citation span2018 - 2018 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae