Computer Programming Teachers' Challenges for Promoting Students Regulation on Flipped Learning Activities during Covid-19
Bibliographic Data
| ID | 5016849 |
|---|---|
| Authors | Antonio Custodio Goncalves (0000-0002-4423-7531, Universidade Estadual de Goiás), Daniele J Ferreira (0000-0002-4314-494X, Universidade Federal de Goiás), Valdemar Vicente Graciano Neto (0000-0003-2190-5477, Universidade Federal de Goiás) |
| Year | 2021 |
| Volume | 21 |
| Issue | 71 |
| Publication date | 2021-11-11 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Revista Diálogo Educacional (JOURNAL) |
| Journal identifiers | ISSN: 1518-3483 • E-ISSN: 1981-416X |
| Publisher | Pontificia Universidade Catolica do Parana - PUCPR (PUBLISHER) |
| DOI | 10.7213/1981-416x.21.071.ds15 |
| OpenAlex | W3212202610 |
| Language | EN |
| References cited | 5 |
The challenges for computer programming teachers are great, it is difficult to teach concepts and structures inherent in the programming language to students in introductory courses in the field of computer science. The coronavirus pandemic, COVID-19, intensified these difficulties as the entire teaching and learning process migrated to online platforms. The research aims to provide evidence regarding the difficulties that computer science teachers are having to implement inverted classes. The analysis involves the knowledge of teachers’ perceptions of collaborative teaching methods of problem solving, and with regulatory strategies to motivate students and promote reflections on their learning. The results indicate that teachers have had significant difficulties in understanding the use of active methodologies, also in understanding the learning students’ profiles and how they can prepare, plan, implement and favor learning
Coronavirus disease 2019 (COVID-19 · Field (mathematics · Flipped Classroom · Mathematics education · Pandemic · Perception · Plan (archaeology · Process (computing · Computer Science · Innovative Teaching Methods · Mathematics · Medicine · Psychology · Teaching and Learning Programming · Technology-Enhanced Education Studies
| Highly cited | No |
|---|