Game avatar to keyboard warriors
The relationship between online disinhibition, internet gaming disorder and cyberbullying
Bibliographic Data
| ID | 9406629 |
|---|---|
| Authors | Yuchen Yang (0000-0001-8122-3035, China University of Geosciences (Beijing), corresponding author), Tao Su (0000-0002-9148-6127), Su Tao (0000-0002-2030-7443), Wenchong Du (0000-0002-5115-7214) |
| Year | 2025 |
| Volume | 261 |
| Pages | 105753-105753 |
| Publication date | 2025-10-16 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Acta Psychologica (JOURNAL) |
| Journal identifiers | ISSN: 0001-6918 • E-ISSN: 1873-6297 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.actpsy.2025.105753 |
| PMID | 41101125 |
| OpenAlex | W4415246451 |
| Language | EN |
| References cited | 68 |
Bullying, Victimization, and Aggression · Child Development and Digital Technology · Impact of Technology on Adolescents
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults
Player Identification in Online Games
Following you home from school
Predicting Adolescent Problematic Online Game Use from Teacher Autonomy Support, Basic Psychological Needs Satisfaction, and School Engagement
Cyberbullying among high school students in Japan
Human Aggression
Cyberbullying and internet gaming disorder in Chinese youth
Violent Video Games and Aggression Among Young Adults
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior
Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs)
Internet gaming disorder and cognitive failures in daily life among university students
Self-determination theory, internet gaming disorder, and the mediating role of self-control
Longitudinal associations among peer pressure, moral disengagement and cyberbullying perpetration in adolescents
Identification Matters
It's Okay to Shoot a Character
The Associations Between Aggressive Behaviors and Internet Addiction and Online Activities in Adolescents
A conceptual and methodological critique of internet addiction research
Motivations for Play in Online Games
The Ideal Elf
Epidemiology of Internet Behaviors and Addiction Among Adolescents in Six Asian Countries
The benign online disinhibition effect
Priming effects of virtual avatars on aggression
Personality and Cognition in Gamers
Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
Problematic Internet Use and Cyberbullying Perpetration Among Chinese Adolescents
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship
Avatar Identification and Internet Gaming Disorder Among Chinese Middle School Students
Online disinhibition and adolescent cyberbullying
Longitudinal relations between early online disinhibition and anonymity perceptions on later cyberbullying perpetration
The Video Game Experience as “True” Identification
The effects of anonymity, invisibility, asynchrony, and moral disengagement on cyberbullying perpetration among school-aged children in China
Life Stress and Cyberbullying
I wish I were a warrior
The Online Disinhibition Effect
A Meta-Analysis of Cronbach's Coefficient Alpha
Virtually Real
Cyber-Victimization /Bullying Among Turkish Adolescents with Attention Deficit Hyperactivity Disorder
| Citation velocity | historical |
|---|---|
| Highly cited | No |