Emboldened by Embodiment
Six Precepts for Research on Embodied Learning and Mixed Reality
Bibliographic Data
| ID | 9734677 |
|---|---|
| Authors | Robb Lindgren (0000-0002-5366-3196, University of Illinois Urbana-Champaign, Champaign, IL, corresponding author), Mina Johnson-Glenberg (Arizona State University, Tempe, AZ), Mina C Johnson‐Glenberg (0000-0003-0941-3744, Arizona State University) |
| Year | 2013 |
| Volume | 42 |
| Issue | 8 |
| Pages | 445-452 |
| Publication date | 2013-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Educational Researcher (JOURNAL) |
| Journal identifiers | ISSN: 0013-189X • E-ISSN: 1935-102X |
| Publisher | American Educational Research Association (AERA) (PUBLISHER) |
| DOI | 10.3102/0013189x13511661 |
| OpenAlex | W2159065226 |
| Language | EN |
| Citations received | 82 |
| References cited | 45 |
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as mixed reality (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent research supports the idea that body activity can be an important catalyst for generating learning, and new technologies are being developed that use natural human physicality and gesture as input. However, existing research on embodied learning technologies has been disparate, driven largely by specific technical innovations and constraints, and often lacking a clear focus on establishing their efficacy in educational contexts. On the basis of the unique characteristics of these technologies and on their own experiences conducting research in this area, the authors put forth six precepts for embodied learning technology researchers that pertain to the rationale, design, and execution of empirical studies
Cognitive science · Embodied agent · Embodied cognition · Emerging technologies · Gesture · Human–computer interaction · Knowledge management · Merge (version control · Artificial Intelligence · Computer Science · Educational Games and Gamification · Innovative Human-Technology Interaction · Psychology · Virtual Reality Applications and Impacts
Immersive VR and Education
Virtual, augmented and mixed reality in K–12 education
Embodied learning
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
Advantages and challenges associated with augmented reality for education
Postgraduate students acceptance of XR/VR in teacher education using mixed methods in a master’s course in Rwanda
Unpacking the child-technology-teacher relation
Differential effects of embodied unplugged programming activities on computational thinking in K-12 students
The global classroom
Mathematical Metaphors in Locomotion for Angle Measurement Understanding
Analyzing embodied learning in classroom settings
Adaptive Conversational Virtual Reality Laboratory for Chemistry Education
Post Humani̇st Yaklaşim Ve Müzi̇k Eği̇ti̇mi̇
Methodological challenges and insights for researching embodied learning in museums
Virtual Reality and Inclusive Education
Learning About Viruses
Embodied cognition in STEM learning
The Future of Embodied Design for Mathematics Teaching and Learning
Translating Embodied Cognition for Embodied Learning in the Classroom
Ucieleśnione poznanie w edukacji językowej
The Impact of Movement-Integrated Instruction on Physical Literacy Development in Elementary Students
A Rationale for Teacher Change from a Bodyfulness Paradigm
Using Mixed Reality in the Educational Practice
From Abstract to Tangible
Playable Personas
Beyond trust
Bodily feelings and atmospheres the felt situational impact upon education
Introduction to the special issue “embodied cognition and education”
Learning and expertise with scientific external representations
Computational thinking through embodied learning
The mediating effects of engagement on the relationship between perceived digital inquiry and creativity
De la Realidad Extendida al Metaverso
Why and how to act through multiple avatars in virtual reality
Creative Dance as Experiential Learning in State Primary Education
A Pilot Movement Integrity with Intelligent Play Program (Miip)
Visualization as theory and experience
Embodied Pathways and Ethical Trails
Ease over effort
Let’s do the time warp again – embodied learning of the concept of time in an applied school setting
Shaping the sensory experience in digital environments
Augmented reality enhanced cognitive engagement
Young children’s embodied interactions with a social robot
Stepping out of rhythm
Viewpoint, embodiment, and roles in STEM learning technologies
Tracing bodies through liminal blends in a mixed reality learning environment
Embodying science
What Is the Role of the Body in Science Education? A Conversation Between Traditions
Embodied learning for wicked problems and societal transitions
Public address as embodied experience
Collaborative generative learning activities in immersive virtual reality increase learning
“Now move like that fish”
Immersive procedural training in virtual reality
A study of how immersion and interactivity drive VR learning
Augmented reality in language learning
Platform is not destiny
Toward Just and Sustainable Futures
Reorienting Toward LGBTQ+ Belonging in Science, Technology, Engineering, and Mathematics by Feeling and Thinking With a Queer and Nonbinary Person in Virtual Reality
A Study of Improving Primary Students' Reading Ability With Embodied Reading Strategies
“I got to see, and I got to be a part of it”
Immersive virtual reality for supporting complex scientific knowledge
Supporting children's understanding around emotions through creative, dance-based movement
Realizations & re-mediations
Multimodal dialogue in small-group mathematics learning
Eye-Tracking Piaget
Rethinking higher education
Sharing Hidden Histories
Radical Intangibles
More moments to move
Preliminary Efficacy and Feasibility of “Thinking While Moving in English”
Edge of the Present
Designing for Embodied Proximity
Growing Healthy Minds, Bodies, and Communities
Principles for embodied learning approaches
Empowering Digital Interactions with Real World Conversation
How well does nature contact promote academic achievement in geography? The serial multiple mediating effects of sense of place and geospatial thinking
Developing reflective trainee teacher practice with 360-degree video
Haptic Experiences Shift Students' Representational Gestures and Knowledge Resources
Can whole-body tracing and hand tracing make any difference? Experimental evidence of learning outcomes, cognitive load, and intrinsic motivation on university students
Invisible, aesthetic, and enrolled listeners across storytelling modalities
Action Predictions Facilitate Embodied Geometric Reasoning
Learning Labels for Objects
The synergy of embodied cognition and cognitive load theory for optimized learning
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
Gesturing makes learning last
Embodiment as a unifying perspective for psychology
Physical and Virtual Laboratories in Science and Engineering Education
Gesturing Gives Children New Ideas About Math
The Use of Immersive Virtual Reality in the Learning Sciences
Visible embodiment
The power of simulation
Embodiment in Attitudes, Social Perception, and Emotion
Somatotopic Representation of Action Words in Human Motor and Premotor Cortex
The Cambridge Handbook of the Learning Sciences
Augmented Reality for the Improvement of Remote Laboratories
Travel Broadens the Mind
On the Science of Education Design Studies
Design-Based Research
How Computer Games Help Children Learn
Grounded Cognition
Learning Styles
Embodiment in Mathematics Teaching and Learning
| Unique citing works | 82 |
|---|---|
| Citations per year | 6,31 |
| Citation span | 2013 - 2026 (14) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 82 |