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Earl Aguilera

Biographic Data

ID3983738
NAMEEarl Aguilera
GIVEN NAMESEarl
FAMILY NAMEAguilera
SIGNATUREAGUILERA E
AFFILIATIONSCalifornia State University, East Bay
ORCID0000-0002-3694-1406
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS1
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Inquiries Across Time and Space to Deepen and Broaden Our Understandings of Literacy

    Open Access•Christina L Dobbs, Allison Skerrett et al.•ARTICLE•Journal of Reading Behavior•2026

  • Strengthening Critical Literacies and Language Learning Across Online, Classroom, and Community Contexts

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2026

  • Debunking Deficit Ideologies and Recruiting Diverse Students’ Repertoires for Reading and Other Literate Engagements

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025

  • Looking Closely to Understand Literacy More Deeply

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025

  • Marks, Metaphors, and Testimonios

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025•References: 1

  • Board game design

    Priyanka Parekh, Elisabeth Gee et al.•ARTICLE•International Journal of Science…•2021

    Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported findings from an educational board game design workshop based on real world issues for teens aged 13–17 y…

  • Writing the rules

    Earl Aguilera•ARTICLE•Theory Into Practice•2021•Cited by: 1•References: 10

    This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes—computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer pr…

  • Centering First‐Generation College Students’ Lived Experiences Through Critical Digital Storytelling

    Open Access•Earl Aguilera, Geraldine Lopez et al.•ARTICLE•Journal of Adolescent & Adult…•2020

    The authors featured in this department column share instructional practices that support transformative literacy teaching and disrupt “struggling reader” and “struggling writer” labels

  • Writing the rules

    Earl Aguilera•ARTICLE•Theory Into Practice•2021•Cited by: 1•References: 10

    This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes—computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer pr…

  • Centering First‐Generation College Students’ Lived Experiences Through Critical Digital Storytelling

    Open Access•Earl Aguilera, Geraldine Lopez et al.•ARTICLE•Journal of Adolescent & Adult…•2020

    The authors featured in this department column share instructional practices that support transformative literacy teaching and disrupt “struggling reader” and “struggling writer” labels

  • Board game design

    Priyanka Parekh, Elisabeth Gee et al.•ARTICLE•International Journal of Science…•2021

    Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported findings from an educational board game design workshop based on real world issues for teens aged 13–17 y…

  • Writing the rules

    Earl Aguilera•ARTICLE•Theory Into Practice•2021•Cited by: 1•References: 10

    This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes—computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer pr…

  • Debunking Deficit Ideologies and Recruiting Diverse Students’ Repertoires for Reading and Other Literate Engagements

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025

  • Looking Closely to Understand Literacy More Deeply

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025

  • Marks, Metaphors, and Testimonios

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2025•References: 1

  • Inquiries Across Time and Space to Deepen and Broaden Our Understandings of Literacy

    Open Access•Christina L Dobbs, Allison Skerrett et al.•ARTICLE•Journal of Reading Behavior•2026

  • Strengthening Critical Literacies and Language Learning Across Online, Classroom, and Community Contexts

    Open Access•Christina L Dobbs, Bong Gee Jang et al.•ARTICLE•Journal of Reading Behavior•2026

Literacy, Media, and Education (6 works) · Pedagogy (6 works) · Literacy (5 works) · Mathematics education (5 works) · Psychology (5 works) · Sociology (5 works) · Adult literacy (2 works) · Art (2 works) · Computer Science (2 works) · Multilingual Education and Policy (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae