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Martina A Rau

Biographic Data

ID9505460
NAMEMartina A Rau
GIVEN NAMESMartina A
FAMILY NAMERau
SIGNATURERAU M A
AFFILIATIONSUniversity of Wisconsin–Madison
ORCID0000-0001-7204-3403
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Comparing the deceptive impact of misleading data visualizations

    Open Access•Jihyun Rho, Martina A Rau et al.•ARTICLE•Computers & Education•2026

  • Inoculating students against misleading data visualizations with perceptual training and informative feedback

    Open Access•Jihyun Rho, Martina A Rau et al.•ARTICLE•Computers & Education•2025

  • Exploring the effects of gesture-based collaboration on students’ benefit from a perceptual training

    Martina A Rau, Joel P Beier•ARTICLE•Journal of Educational Psychology•2023

  • Teaching advanced surgical anatomy with visual representations

    Open Access•Christopher C Stahl, Martina A Rau et al.•ARTICLE•Instructional Science•2023

  • The role of representational competencies for students’ learning from an educational video game for astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Frontiers in Education•2022

    Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations ma…

  • Representational-competency supports in the context of an educational video game for undergraduate astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Computers & Education•2022

  • Adaptive support for representational competencies during technology-based problem solving in chemistry

    Martina A Rau, Miranda Zahn et al.•ARTICLE•Journal of the Learning Sciences•2021

    Background: A key aspect of STEM learning is the use of visual representations for problem solving. To successfully use visuals, students need to make sense of how they show concepts and to fluently perceive domain-relevan information in them. Adding support for sense making and perceptual fluency to problem-solving activities enhances students’ learning of content knowledge. However, students need different types of representational-competency s…

  • Under which conditions are physical versus virtual representations effective? Contrasting conceptual and embodied mechanisms of learning

    Open Access•Martina A Rau, Tiffany Herder•ARTICLE•Journal of Educational Psychology•2021

No prominent works on this page.

  • Adaptive support for representational competencies during technology-based problem solving in chemistry

    Martina A Rau, Miranda Zahn et al.•ARTICLE•Journal of the Learning Sciences•2021

    Background: A key aspect of STEM learning is the use of visual representations for problem solving. To successfully use visuals, students need to make sense of how they show concepts and to fluently perceive domain-relevan information in them. Adding support for sense making and perceptual fluency to problem-solving activities enhances students’ learning of content knowledge. However, students need different types of representational-competency s…

  • Under which conditions are physical versus virtual representations effective? Contrasting conceptual and embodied mechanisms of learning

    Open Access•Martina A Rau, Tiffany Herder•ARTICLE•Journal of Educational Psychology•2021

  • The role of representational competencies for students’ learning from an educational video game for astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Frontiers in Education•2022

    Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visual representations. Prior research on learning with visual representations in non-game contexts suggests that visual representations ma…

  • Representational-competency supports in the context of an educational video game for undergraduate astronomy

    Open Access•Tiffany Herder, Martina A Rau•ARTICLE•Computers & Education•2022

  • Exploring the effects of gesture-based collaboration on students’ benefit from a perceptual training

    Martina A Rau, Joel P Beier•ARTICLE•Journal of Educational Psychology•2023

  • Teaching advanced surgical anatomy with visual representations

    Open Access•Christopher C Stahl, Martina A Rau et al.•ARTICLE•Instructional Science•2023

  • Inoculating students against misleading data visualizations with perceptual training and informative feedback

    Open Access•Jihyun Rho, Martina A Rau et al.•ARTICLE•Computers & Education•2025

  • Comparing the deceptive impact of misleading data visualizations

    Open Access•Jihyun Rho, Martina A Rau et al.•ARTICLE•Computers & Education•2026

Computer Science (5 works) · Psychology (5 works) · Cognitive psychology (4 works) · Innovative Teaching and Learning Methods (4 works) · Visual and Cognitive Learning Processes (4 works) · Artificial Intelligence (3 works) · Mathematics education (3 works) · Perception (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works)

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