Generative AI and creative practices
Four critical keywords between the artworld and the creative industries
Bibliographic Data
| ID | 11268642 |
|---|---|
| Authors | Pei-Sze Chow (0000-0002-3580-3941, Nanyang Technological University, corresponding author), Claudio Celis Bueno (0000-0001-9976-100X, University of Amsterdam), Gabriel Pereira (0000-0002-7189-4529, University of Amsterdam) |
| Year | 2026 |
| Volume | 48 |
| Issue | 5 |
| Pages | 1067-1079 |
| Publication date | 2026-03-29 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media Culture & Society (JOURNAL) |
| Journal identifiers | ISSN: 0163-4437 • E-ISSN: 1460-3675 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/01634437261434828 |
| OpenAlex | W7142606228 |
| Language | EN |
| Citations received | 3 |
| References cited | 34 |
This essay reflects on divergences and overlaps across two approaches—the industrial and the artistic —in current debates about generative AI and creative practices. We articulate some key differences between the two through the semantic variances in four keywords: technology , creativity , skill , and authorship . These keywords continue to be essential vocabulary in present interdisciplinary investigations into the impact of generative AI on creativity and creative work. In the artistic field, characterized by the notion of “the artworld,” creative practices hold relative autonomy from economic considerations. From the industrial perspective, the “creative industries” occupy a position between the artworld and the economic world—that is, creative practices are simultaneously subject to artistic considerations and the market logic of cultural production. We argue that by foregrounding the specificities in how the two approaches differ and by tracing shifts in the meanings of particular words used in the communication and critique of the uses and effects of generative AI on the production of creative media, we move towards a more nuanced perspective that is sensitive to disciplinary, institutional, and conceptual disparities
Autonomy · Creative industries · Creativity · Foregrounding · Generative grammar · Perspective (graphical · Subject (documents · Vocabulary · Digital Games and Media · Ethics and Social Impacts of AI · Innovation, Sustainability, Human-Machine Systems
The Entrepreneurial Self
The Cambridge Handbook of Creativity
Discriminating Data
The Artworld
Creative Labour
Cultural and Creative Industries
Cultural Policy
The universality of the machine
Generative-AI, the media industries, and the disappearance of human creative labour
The enduring schism between culture and technique
Worker-led AI governance
The Rules of Art
The Picket Line Online
Algorithmic Images
The cloak of creativity
Toward a Cultural Economic Geography of Creative Industries and Urban Development
Reflecting on cultural labour in the time of AI
Creativity in Art
Waldemar Cordeiro
Spaces for creativity? Skills and deskilling in cultural and high-tech industries
Creativity
Rethinking work in the creator economy
Situating AI
Cultural and Creative Industries Concept - A Historical Perspective
We've always been antagonistic
The field of cultural production, or
The Philosophy of Creativity
Contracts Between Art and Commerce
| Citations per year | 3 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |