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Developing future managers through business simulation gaming in the UK and Hong Kong

Exploring the interplay between cognitive realism, decision-making and performance

Bibliographic Data

ID12420765
AuthorsJonathan Lean (0000-0002-2938-4111, University of Plymouth, corresponding author), Robert Newbery (0000-0002-5762-7117, Northumbria University), Jonathan Moizer (0000-0001-7451-378X, University of Plymouth), Mohamed Yacine Haddoud (0000-0002-2335-2389, British University in Dubai), Mohamed Haddoud, Wai Mun Lim (0000-0001-6650-2511, University of Plymouth)
Year2023
Volume34
Issue4
Pages1273-1292
Publication date2023-06-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternet Research (JOURNAL)
Journal identifiersISSN: 1066-2243 • E-ISSN: 2054-5657
PublisherEmerald Publishing Limited (PUBLISHER • GB)
DOI10.1108/intr-03-2022-0213
OpenAlexW4381738046
LanguageEN
Citations received1
References cited62

Purpose This paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game. Design/methodology/approach Survey data are collected from 274 business simulation game users and is analysed using the fsQCA technique. Findings The study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance. Originality/value Whilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance

Affect (linguistics · Business decision mapping · Business simulation · Cognition · Cognitive psychology · Decision support system · Knowledge management · Originality · Perception · Realism · Cognitive Science and Mapping · Computer Science · Creativity in Education and Neuroscience · Psychology · Qualitative Comparative Analysis Research · Social Psychology · Artificial Intelligence

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Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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