Developing future managers through business simulation gaming in the UK and Hong Kong
Exploring the interplay between cognitive realism, decision-making and performance
Bibliographic Data
| ID | 12420765 |
|---|---|
| Authors | Jonathan Lean (0000-0002-2938-4111, University of Plymouth, corresponding author), Robert Newbery (0000-0002-5762-7117, Northumbria University), Jonathan Moizer (0000-0001-7451-378X, University of Plymouth), Mohamed Yacine Haddoud (0000-0002-2335-2389, British University in Dubai), Mohamed Haddoud, Wai Mun Lim (0000-0001-6650-2511, University of Plymouth) |
| Year | 2023 |
| Volume | 34 |
| Issue | 4 |
| Pages | 1273-1292 |
| Publication date | 2023-06-23 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Internet Research (JOURNAL) |
| Journal identifiers | ISSN: 1066-2243 • E-ISSN: 2054-5657 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/intr-03-2022-0213 |
| OpenAlex | W4381738046 |
| Language | EN |
| Citations received | 1 |
| References cited | 62 |
Purpose This paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game. Design/methodology/approach Survey data are collected from 274 business simulation game users and is analysed using the fsQCA technique. Findings The study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance. Originality/value Whilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance
Affect (linguistics · Business decision mapping · Business simulation · Cognition · Cognitive psychology · Decision support system · Knowledge management · Originality · Perception · Realism · Cognitive Science and Mapping · Computer Science · Creativity in Education and Neuroscience · Psychology · Qualitative Comparative Analysis Research · Social Psychology · Artificial Intelligence
Causation and Effectuation
Lateral Collinearity and Misleading Results in Variance-Based SEM
Causation and effectuation processes
Innovation, organizational learning, and performance
Game-based Learning and 21st century skills
Playing to learn or to win? The role of students’ competition preference on self-monitoring and learning outcome when learning with a serious game
Studying configurations with qualitative comparative analysis
Factors influencing sociability in educational MMORPGs – a fuzzy AHP approach
Catch me if you can
Redefining Simulation Fidelity for Healthcare Education
Qualitative Comparative Analysis (QCA) and Fuzzy-Sets
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |